Post

Replies

Boosts

Views

Activity

Can't figure out how to get Game Center assets into review
Problem: Unable to Submit for Review Your app’s first achievement must be submitted with a Game Center-enabled app version. Your app’s first leaderboard must be submitted with a Game Center-enabled app version. To submit your items for review, add an app version for the selected platform. What I've done Created TestFlight builds Created release builds Run the game through to completion and triggered all achievements/leaderboards with those builds. Set up Game Center with proper app version information for all platforms. Do I have to submit it for a release review while I'm still trying to develop the GameKit parts?
1
0
321
1d
All GameKit loadImage calls fail.
Everything I have seems to match what App Store Connect wants, image wise, and app store connect shows what looks good. Achievements and leadboards show on the devices (Mac, and iOS), but without images. I'm hoping it's not because they are in a prerelease state because I'd hate to have to release the app under the assumption they will show when I can't verify it locally. (Testing in production, essentially). When they didn't show in the overlay or gamecenter app, I put code in to dump the state of things, which is where the image errors are thrown. Leaderboard: Error Domain=GKErrorDomain Code=3 "The requested operation could not be completed due to an error communicating with the server." UserInfo={NSLocalizedDescription=The requested operation could not be completed due to an error communicating with the server.} Achivement: Error Domain=GKErrorDomain Code=1 "(null) Notes: Turning on debug mode turns all loads into code 3. Every device I try this on has the problem. The user is logged in properly based on a dump of the GKLocalPlayer instance. I can't seem to get debug mode to work on Mac, or I don't understand it. I was hoping that enabling that would default to pulling images from the app bundle. (The gamekit bundle-ish folder is included in the app) I've replaced all images locally and remotely using Xcode and using the web page to rule them out. I made sure there's no transparency in the images. It seems, but I don't know for sure, that that could cause load issues. I don't see any errors showing up use the Console app. Only my diagnostic report gives me an indication as to why there are no images. I'm considering removing all achievements and leaderboards, which I think would be unfortunate, but I don't want empty images, and I'm frustrated.
0
0
25
1d
Xcode 14.3.1 update needs reboot to install system extension?
Been having trouble with this update. It's 1.6G to download but needed 50G to not fail because of a download error. Now I'm getting an alert saying I need to reboot into safe mode an enable system extensions. That step worries me for a bunch of reasons. Should I need to modify my security settings for an incremental update? This is something I've never had to do before, btw.
1
1
893
Jun ’23
Swift Playgrounds for iPad: ITMS-90334: Invalid Code Signature Identifier
ITMS-90334: Invalid Code Signature Identifier - The identifier 'bundle id followed by 30 random characters' in your code signature for 'bundle id' must match its Bundle Identifier 'bundle id' Currently, any app I’ve tried is getting this error when submitting from the app. I’ve got all the places where you put the name, the sku, and bundle id set with the same value (copy/paste), and I’ve tried different variations, but now that long string of random characters is appended and I can’t use TestFlight. Maybe because this is a beta iPad OS? Been on a beta for what seems like forever. It’s worked in the past. Great. Totally innocuous post that has something that is not permitted. Be nice if you TELL me what’s NOT PERMITTED!
3
0
945
Oct ’22
Can't figure out how to get Game Center assets into review
Problem: Unable to Submit for Review Your app’s first achievement must be submitted with a Game Center-enabled app version. Your app’s first leaderboard must be submitted with a Game Center-enabled app version. To submit your items for review, add an app version for the selected platform. What I've done Created TestFlight builds Created release builds Run the game through to completion and triggered all achievements/leaderboards with those builds. Set up Game Center with proper app version information for all platforms. Do I have to submit it for a release review while I'm still trying to develop the GameKit parts?
Replies
1
Boosts
0
Views
321
Activity
1d
All GameKit loadImage calls fail.
Everything I have seems to match what App Store Connect wants, image wise, and app store connect shows what looks good. Achievements and leadboards show on the devices (Mac, and iOS), but without images. I'm hoping it's not because they are in a prerelease state because I'd hate to have to release the app under the assumption they will show when I can't verify it locally. (Testing in production, essentially). When they didn't show in the overlay or gamecenter app, I put code in to dump the state of things, which is where the image errors are thrown. Leaderboard: Error Domain=GKErrorDomain Code=3 "The requested operation could not be completed due to an error communicating with the server." UserInfo={NSLocalizedDescription=The requested operation could not be completed due to an error communicating with the server.} Achivement: Error Domain=GKErrorDomain Code=1 "(null) Notes: Turning on debug mode turns all loads into code 3. Every device I try this on has the problem. The user is logged in properly based on a dump of the GKLocalPlayer instance. I can't seem to get debug mode to work on Mac, or I don't understand it. I was hoping that enabling that would default to pulling images from the app bundle. (The gamekit bundle-ish folder is included in the app) I've replaced all images locally and remotely using Xcode and using the web page to rule them out. I made sure there's no transparency in the images. It seems, but I don't know for sure, that that could cause load issues. I don't see any errors showing up use the Console app. Only my diagnostic report gives me an indication as to why there are no images. I'm considering removing all achievements and leaderboards, which I think would be unfortunate, but I don't want empty images, and I'm frustrated.
Replies
0
Boosts
0
Views
25
Activity
1d
Xcode 14.3.1 update needs reboot to install system extension?
Been having trouble with this update. It's 1.6G to download but needed 50G to not fail because of a download error. Now I'm getting an alert saying I need to reboot into safe mode an enable system extensions. That step worries me for a bunch of reasons. Should I need to modify my security settings for an incremental update? This is something I've never had to do before, btw.
Replies
1
Boosts
1
Views
893
Activity
Jun ’23
Swift Playgrounds for iPad: ITMS-90334: Invalid Code Signature Identifier
ITMS-90334: Invalid Code Signature Identifier - The identifier 'bundle id followed by 30 random characters' in your code signature for 'bundle id' must match its Bundle Identifier 'bundle id' Currently, any app I’ve tried is getting this error when submitting from the app. I’ve got all the places where you put the name, the sku, and bundle id set with the same value (copy/paste), and I’ve tried different variations, but now that long string of random characters is appended and I can’t use TestFlight. Maybe because this is a beta iPad OS? Been on a beta for what seems like forever. It’s worked in the past. Great. Totally innocuous post that has something that is not permitted. Be nice if you TELL me what’s NOT PERMITTED!
Replies
3
Boosts
0
Views
945
Activity
Oct ’22