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Reply to planning to enroll on apple dev program without mac
No, you can't. You need a device or a recent Mac to get apple ID Before you begin, you’ll need: An iPhone or iPad with Touch ID, Face ID, or passcode enabled, or a Mac with the T2 Security Chip and Apple Silicon. See details here: https://developer.apple.com/support/app-account/#:~:text=Before%20you%20begin%2C%20you'll,for%20the%20entire%20enrollment%20process. And you'll need a Mac to run Xcode. If you enroll, that means you want to develop for Apple platforms. Hence you need those devices.
Jul ’24
Reply to Waze bug
That's not a question for the developers' forum which is about helping you to develop apps, not to use others' apps. You'd better contact Waze directly or look for their users forums. You may also ask on Apple Support Community https://discussions.apple.com/welcome
Jul ’24
Reply to What is the secret to good UI?
If there were a magic recipe, it would be known. You should read Apple UI guidelines, there is a lot to learn here. But a few points to pat attention for the UX: know who are your target users: very experienced or in a specific business or any one having an iPhone, put yourself in the user shoes or mind, and try to forget what you know about your code: what is obvious for you may be hard to guess or not natural for a casual user A good way is to test your UI and UX with a few target users, even before fully coding. Keep it as simple as possible, do not overcrowd the UI and to not require 10 screens to get to the point. Navigation between all your screens must be simple to understand. The storyboard approach of UIKit is a great way to check. More difficult with SwiftUI. Which means, when you design UX, try to imagine the user thinking when he/she looks at the specific screen. Avoid absolutely to get your user lost and provide a way to easily get back to a safe starting point (Home Screen often). try to make it fun to use your app. Hope that helps. PS: this damn editor is replacing the bullet numbers by 1 everywhere when it display (not in Preview). Bad UI.
Topic: Design SubTopic: General Tags:
Jul ’24
Reply to Scale app for coffee and small dishes
@9age There is a simple solution: develop the app yourself. If there is such a market, you'll become a billionaire. PS: there are very good purely mechanical scales on the market (since a few milleniums). No need for electronic scale nor iPhone app… And low cost as well: https://www.amazon.com/Mechanical-Chemical-roberval-Laboratory-Teaching/dp/B0C3ZKRQBT
Jul ’24
Reply to Cannot confirm my trader info - apps removed soon in the EU?
All they ask is trader contact information. And your status is In review, waiting for this information. You must provide trader's address, phone number, and email address that you provide for the purpose of posting on your App Store product page. What have you submitted exactly ? Is it exactly the same than the one you provide on AppStore ? Effectively, without this compliance, Apple will be forced legally (under DMA obligation) to remove your apps in EU.
Jul ’24
Reply to planning to enroll on apple dev program without mac
No, you can't. You need a device or a recent Mac to get apple ID Before you begin, you’ll need: An iPhone or iPad with Touch ID, Face ID, or passcode enabled, or a Mac with the T2 Security Chip and Apple Silicon. See details here: https://developer.apple.com/support/app-account/#:~:text=Before%20you%20begin%2C%20you'll,for%20the%20entire%20enrollment%20process. And you'll need a Mac to run Xcode. If you enroll, that means you want to develop for Apple platforms. Hence you need those devices.
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Jul ’24
Reply to Waze bug
That's not a question for the developers' forum which is about helping you to develop apps, not to use others' apps. You'd better contact Waze directly or look for their users forums. You may also ask on Apple Support Community https://discussions.apple.com/welcome
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Jul ’24
Reply to What is the secret to good UI?
If there were a magic recipe, it would be known. You should read Apple UI guidelines, there is a lot to learn here. But a few points to pat attention for the UX: know who are your target users: very experienced or in a specific business or any one having an iPhone, put yourself in the user shoes or mind, and try to forget what you know about your code: what is obvious for you may be hard to guess or not natural for a casual user A good way is to test your UI and UX with a few target users, even before fully coding. Keep it as simple as possible, do not overcrowd the UI and to not require 10 screens to get to the point. Navigation between all your screens must be simple to understand. The storyboard approach of UIKit is a great way to check. More difficult with SwiftUI. Which means, when you design UX, try to imagine the user thinking when he/she looks at the specific screen. Avoid absolutely to get your user lost and provide a way to easily get back to a safe starting point (Home Screen often). try to make it fun to use your app. Hope that helps. PS: this damn editor is replacing the bullet numbers by 1 everywhere when it display (not in Preview). Bad UI.
Topic: Design SubTopic: General Tags:
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Jul ’24
Reply to Scale app for coffee and small dishes
@9age There is a simple solution: develop the app yourself. If there is such a market, you'll become a billionaire. PS: there are very good purely mechanical scales on the market (since a few milleniums). No need for electronic scale nor iPhone app… And low cost as well: https://www.amazon.com/Mechanical-Chemical-roberval-Laboratory-Teaching/dp/B0C3ZKRQBT
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Jul ’24
Reply to Cannot confirm my trader info - apps removed soon in the EU?
All they ask is trader contact information. And your status is In review, waiting for this information. You must provide trader's address, phone number, and email address that you provide for the purpose of posting on your App Store product page. What have you submitted exactly ? Is it exactly the same than the one you provide on AppStore ? Effectively, without this compliance, Apple will be forced legally (under DMA obligation) to remove your apps in EU.
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Jul ’24