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Using LAPACK in macOS 13.3
My app complied when “Minimum Deployments” was 12.x but with 13.3 I get the alert: " 'dsyev_' was deprecated in macOS 13.3: The CLAPACK interface is deprecated. Please compile with -DACCELERATE_NEW_LAPACK to access the new lapack headers." Where do I enter this compiler flag? I am using XCode 14.3 Ventura 13.3.1 on an Intel macMini Build Phases:Link Binary With Libraries (3 items) libf77lapack.tbd libclapack.tbd liblapack.tbd each of which is provided by Apple. I have rooted around in “Build Settings”, “ Build Phases”, and “Build Rules” but can’t see where to put the compiler flag. Thanks
5
1
2.3k
Aug ’23
memory race on deep looper
Below is some simple code that does nothing, saves nothing. Yet the memory usage keeps rising. Am I missing something or is this a bug? The code requires 6 core CPU minimum. ContentView.swift import SwiftUI import Combine struct ContentView: View { @EnvironmentObject var loopClass:LoopClass var body: some View { ProgressView(value: Float(loopClass.loop_count), total: Float(loopClass.max_loops) ).progressViewStyle(.circular).padding() Button("Run looper", action: { loopClass.loopFunc() } ) } } LoopClass.swift import Combine class LoopClass: ObservableObject { @Published var loop_count = 0 @Published var max_loops = 0 func loopFunc () { let loopSet = [ 1, 3, 5, 7, 11, 13 ] max_loops = Int(pow(Double(loopSet.count), 13.0)) print("max_loops = \(max_loops)") for loop13 in loopSet { DispatchQueue.global().async { for loop12 in loopSet { for loop11 in loopSet { for loop10 in loopSet { for loop9 in loopSet { for loop8 in loopSet { for loop17 in loopSet { for loop16 in loopSet { for loop5 in loopSet { for loop4 in loopSet { for loop3 in loopSet { for loop2 in loopSet { for loop1 in loopSet { DispatchQueue.main.async{ self.loop_count += 1 } } }}}}}}}}}}} } // DQ } // for loop13 } }
2
0
1.3k
Jul ’23
12 core M2 mini only using 4 cores, Intel Mac mini used 6
Developing a program that needs maximum cores. My previous Intel Mac mini used all 6 cores, according to Activity Monitor. It showed 600% cpu usage. I assumed the M2 would use twelve, but only shows 400% cpu usage in Activity Monitor, ergo, two less! I don't recall setting a core usage parameter in Xcode. Any ideas? Ventura 13.3 and Xcode 14.3 up to date as of this post.
2
0
1k
May ’23
Delegation in Swift
This is the second issue in my post "ProgressBar with DispatchQueue", delegation. I have used delegates with menu items but not program vars. In the previous post my ViewController has a progress bar but I would like the progress.DoubleValue var to be updated in a remote function, i.e., a function not declared within the ViewController class. (If I moved the function into the ViewController it would double in size.) How do I create and implement such a delegate? Please give example code. Thanks.
5
0
1.3k
Jun ’22
EnvironmentObject as progressValue in ProgressView()
The model increments through a range of dates converted to Double and scaled, ranging from 0 to 1.0 I wish to show a determinate progress bar. As I understand it, the ProgressView() must be declared in the ContentView and its progress var must be declared as a @State var The ContentView declares the model vars as @EnvironmentObjects If I declare: @State private var = model.progressValue I get the error:"Cannot use instance member 'model' within property initializer; property initializers run before 'self' is available" btw the model class declares: @Published var progressValue : Double The model func (to increment through dates) is launched by a button in the ContentView. idk how to get the incremented progressValue from the model to the ContentView State var.
3
0
1.2k
Jun ’22
Is Core Data the right tool?
My app generates piecemeal near terabyte data distributed over one hundred files. Due to RAM and internal HD limitations I must store to an external HD in piecemeal fashion. That is to say, append fresh records directly to an existing file without reading-in the whole file, appending, and writing it out again. Ultimately (when data generation ceases) I will check each file to ensure uniqueness of member data structures. Is Core Data the tool I should use? If not, how do I append directly to disk-files without first reading it in?
5
0
1.4k
May ’22
format printed SIMD3's
I print a lot of SIMD3 vectors to the debugger area in Xcode. Some vector-elements have prefixed signs and some values are longer than others. I would like the printed vectors to align as they did in my old days of Fortran. The SIMD3 members are scalars which can't be cast as Double ( I know how to format output for Double) or even as NSNumber. Something akin to a NumberFormatter for vectors would be the objective, but I don't see how to do it. Scalars are wierd and (helpful) documentation sparse.
5
0
866
Jan ’22
Warning about truncatingRemainder
it may not deliver what you expect. For example: if you are using NASA/JPL/Standish equations of heliocentric planetary motion, it requires: "3. Modulus the mean anomaly (M) so that -180deg<=M<=+180deg and then obtain the eccentric anomaly, E, from the solution of Kepler's equation..." If you attempt to use the Swift "Modulo operator, %" you'll get the Xcode directive to use truncatingRemainder instead. Which IS better than % because of this note in "The Swift Programming Language (Swift 5.3)": "“NOTE The remainder operator (%) is also known as a modulo operator in other languages. However, its behavior in Swift for negative numbers means that, strictly speaking, it’s a remainder rather than a modulo operation.” Excerpt From The Swift Programming Language (Swift 5.3) Apple Inc. https://books.apple.com/us/book/the-swift-programming-language-swift-5-5/id881256329 This material may be protected by copyright. But you should try truncatingRemainder in your playground! Let: 0deg = 12 O'clock, 180/-180deg = 6 O'clock, -90deg = 9 O'clock and +90deg = 3 O'clock Now run this on your playground: let M = -181.25 var M180 = M while M180 > 180.0 { M180 -= 360.0 } while M180 < -180.0 { M180 += 360.0 } print("M = \(M)\t\tM180 = \(M180)\t\tM.truncatingRemainder(dividingBy: 180.0) = \(M.truncatingRemainder(dividingBy: 180.0))\t\tM.truncatingRemainder(dividingBy: 360.0) = \(M.truncatingRemainder(dividingBy: 360.0))") and you'll get this result: M = -181.25        M180 = 178.75 M.truncatingRemainder(dividingBy: 180.0) = -1.25 M.truncatingRemainder(dividingBy: 360.0) = -181.25 Thus, truncatingRemainder(dividingBy: 180.0) puts your planet 180deg away from where it should be, while M180 keeps the planets moving without quantum leaps.
0
0
882
Jan ’22
FYI: Playing a movie using AVPlayer in Big Sur
took a bit of experimenting... import AVKit    //  macOS & iOS class ViewController_myShow: NSViewController {          @IBOutlet var myMOV: AVPlayerView! 10.          override func viewDidLoad() {         super.viewDidLoad()                  let playerView = AVPlayerView() 20. 21.         playerView.translatesAutoresizingMaskIntoConstraints = false 22. 23.         view.addSubview(playerView) 24. 25. 26. 27.         playerView.leadingAnchor.constraint  (equalTo: view.safeAreaLayoutGuide.leadingAnchor ).isActive = true 28. 29.         playerView.trailingAnchor.constraint (equalTo: view.safeAreaLayoutGuide.trailingAnchor).isActive = true 30. 31.         playerView.topAnchor.constraint      (equalTo: view.safeAreaLayoutGuide.topAnchor     ).isActive = true 32. 33.         playerView.bottomAnchor.constraint   (equalTo: view.safeAreaLayoutGuide.bottomAnchor  ).isActive = true 34. 35. 36. 37.         playerView.controlsStyle = .floating 38. 39.         playerView.showsFrameSteppingButtons   = true 40. 41.         playerView.showsFullScreenToggleButton = true 42. 43.          44. 45.         guard let path = Bundle.main.url(forResource: "myMovie", withExtension: "mov") else { return } 46. 47. 48. 49.         let player = AVPlayer(url: path) 50. 51.             playerView.player = player 52. 53.         playerView.player?.play()   54. 55.     } 56. 57. } The StoryBoard:AttributesInspector:AVPlayerView settings don't work for me... exactly. I had to set StoryBoard:AttributesInspector:AVPlayerView:ControlsStyle:none then include lines 37-41 in my code. The default is StoryBoard:AttributesInspector:AVPlayerView:ControlsStyle:inline which appears on screen but does nothing, i.e., no control. Line 21 is also required to be false. The .mov file can be File:AddFilesTo 'd or copied to Assets.xcassets see also: Developer Forum: "can't get extremely simple macOS video player to work..." https://developer.apple.com/documentation/avfoundation/media_playback_and_selection/creating_a_basic_video_player_macos &#9;&#9;&#9;
1
0
1.1k
Jan ’22
ProgressBar with DispatchQueue
I have searched but cannot find an example of this. In my example I use playground to nest for-loops in a function called from within DispatchQueue. I find many roadblocks: //import AppKit // playground doesn't recognize AppKit?! import Dispatch import Foundation var comboCount:NSKeyValueObservation? //class viewContr: NSViewController { @IBOutlet weak var progressBar: NSProgressIndicator! // deinit { comboCount?.invalidate() } @IBAction func calcStuff() { DispatchQueue.global(qos: .userInitiated).async { let combos = possibleCombos() DispatchQueue.main.async { for word in combos { word.print0b8() } } } } //} func possibleCombos() -> [Int8] { var combos = [Int8]() for a in [0, 1] { for b in [0, 1] { for c in [0, 1] { for d in [0, 1] { combos.append(Int8(d | (c << 1) | (b << 2) | (a << 3)) ) comboCount = combos.count/16 as! NSKeyValueObservation // known total combos = 16 // How do I pass combos.count out to a progress bar? } } } } return combos } extension Int8 {func print0b8() {print("0b" + pad(string: String(self, radix: 2), toSize: 4))}} func pad(string : String, toSize: Int) -> String {var padded = string;for _ in 0..<(toSize - string.count) {padded = "0" + padded};return padded} Removing the @IB obstacles and the attempted declaration of a ViewController does produce output, but can't be used with a progress bar, e.g., import Dispatch import Foundation DispatchQueue.global(qos: .userInitiated).async { let combos = possibleCombos() DispatchQueue.main.async { for word in combos { word.print0b8() } } } func possibleCombos() -> [Int8] { var combos = [Int8]() for a in [0, 1] { for b in [0, 1] { for c in [0, 1] { for d in [0, 1] { combos.append(Int8(d | (c << 1) | (b << 2) | (a << 3)) ) // known total combos = 16 // How do I pass combos.count out to a progress bar? } } } } return combos } extension Int8 {func print0b8() {print("0b" + pad(string: String(self, radix: 2), toSize: 4))}} func pad(string : String, toSize: Int) -> String {var padded = string;for _ in 0..<(toSize - string.count) {padded = "0" + padded};return padded} In my actual App, i.e., not this playground, I have a ProgressBar in my storyboard and an IBoutlet declared in my view controller. I just can't find how to pass a value out of "possibleCombos()" and into the NSProgressIndicator. What I have read suggests a delegate but reading about delegates hasn't helped. I need an example. Thanks.
8
0
2.5k
Nov ’21
Using LAPACK in macOS 13.3
My app complied when “Minimum Deployments” was 12.x but with 13.3 I get the alert: " 'dsyev_' was deprecated in macOS 13.3: The CLAPACK interface is deprecated. Please compile with -DACCELERATE_NEW_LAPACK to access the new lapack headers." Where do I enter this compiler flag? I am using XCode 14.3 Ventura 13.3.1 on an Intel macMini Build Phases:Link Binary With Libraries (3 items) libf77lapack.tbd libclapack.tbd liblapack.tbd each of which is provided by Apple. I have rooted around in “Build Settings”, “ Build Phases”, and “Build Rules” but can’t see where to put the compiler flag. Thanks
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5
Boosts
1
Views
2.3k
Activity
Aug ’23
memory race on deep looper
Below is some simple code that does nothing, saves nothing. Yet the memory usage keeps rising. Am I missing something or is this a bug? The code requires 6 core CPU minimum. ContentView.swift import SwiftUI import Combine struct ContentView: View { @EnvironmentObject var loopClass:LoopClass var body: some View { ProgressView(value: Float(loopClass.loop_count), total: Float(loopClass.max_loops) ).progressViewStyle(.circular).padding() Button("Run looper", action: { loopClass.loopFunc() } ) } } LoopClass.swift import Combine class LoopClass: ObservableObject { @Published var loop_count = 0 @Published var max_loops = 0 func loopFunc () { let loopSet = [ 1, 3, 5, 7, 11, 13 ] max_loops = Int(pow(Double(loopSet.count), 13.0)) print("max_loops = \(max_loops)") for loop13 in loopSet { DispatchQueue.global().async { for loop12 in loopSet { for loop11 in loopSet { for loop10 in loopSet { for loop9 in loopSet { for loop8 in loopSet { for loop17 in loopSet { for loop16 in loopSet { for loop5 in loopSet { for loop4 in loopSet { for loop3 in loopSet { for loop2 in loopSet { for loop1 in loopSet { DispatchQueue.main.async{ self.loop_count += 1 } } }}}}}}}}}}} } // DQ } // for loop13 } }
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2
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0
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1.3k
Activity
Jul ’23
12 core M2 mini only using 4 cores, Intel Mac mini used 6
Developing a program that needs maximum cores. My previous Intel Mac mini used all 6 cores, according to Activity Monitor. It showed 600% cpu usage. I assumed the M2 would use twelve, but only shows 400% cpu usage in Activity Monitor, ergo, two less! I don't recall setting a core usage parameter in Xcode. Any ideas? Ventura 13.3 and Xcode 14.3 up to date as of this post.
Replies
2
Boosts
0
Views
1k
Activity
May ’23
Delegation in Swift
This is the second issue in my post "ProgressBar with DispatchQueue", delegation. I have used delegates with menu items but not program vars. In the previous post my ViewController has a progress bar but I would like the progress.DoubleValue var to be updated in a remote function, i.e., a function not declared within the ViewController class. (If I moved the function into the ViewController it would double in size.) How do I create and implement such a delegate? Please give example code. Thanks.
Replies
5
Boosts
0
Views
1.3k
Activity
Jun ’22
EnvironmentObject as progressValue in ProgressView()
The model increments through a range of dates converted to Double and scaled, ranging from 0 to 1.0 I wish to show a determinate progress bar. As I understand it, the ProgressView() must be declared in the ContentView and its progress var must be declared as a @State var The ContentView declares the model vars as @EnvironmentObjects If I declare: @State private var = model.progressValue I get the error:"Cannot use instance member 'model' within property initializer; property initializers run before 'self' is available" btw the model class declares: @Published var progressValue : Double The model func (to increment through dates) is launched by a button in the ContentView. idk how to get the incremented progressValue from the model to the ContentView State var.
Replies
3
Boosts
0
Views
1.2k
Activity
Jun ’22
Is Core Data the right tool?
My app generates piecemeal near terabyte data distributed over one hundred files. Due to RAM and internal HD limitations I must store to an external HD in piecemeal fashion. That is to say, append fresh records directly to an existing file without reading-in the whole file, appending, and writing it out again. Ultimately (when data generation ceases) I will check each file to ensure uniqueness of member data structures. Is Core Data the tool I should use? If not, how do I append directly to disk-files without first reading it in?
Replies
5
Boosts
0
Views
1.4k
Activity
May ’22
format printed SIMD3's
I print a lot of SIMD3 vectors to the debugger area in Xcode. Some vector-elements have prefixed signs and some values are longer than others. I would like the printed vectors to align as they did in my old days of Fortran. The SIMD3 members are scalars which can't be cast as Double ( I know how to format output for Double) or even as NSNumber. Something akin to a NumberFormatter for vectors would be the objective, but I don't see how to do it. Scalars are wierd and (helpful) documentation sparse.
Replies
5
Boosts
0
Views
866
Activity
Jan ’22
Warning about truncatingRemainder
it may not deliver what you expect. For example: if you are using NASA/JPL/Standish equations of heliocentric planetary motion, it requires: "3. Modulus the mean anomaly (M) so that -180deg<=M<=+180deg and then obtain the eccentric anomaly, E, from the solution of Kepler's equation..." If you attempt to use the Swift "Modulo operator, %" you'll get the Xcode directive to use truncatingRemainder instead. Which IS better than % because of this note in "The Swift Programming Language (Swift 5.3)": "“NOTE The remainder operator (%) is also known as a modulo operator in other languages. However, its behavior in Swift for negative numbers means that, strictly speaking, it’s a remainder rather than a modulo operation.” Excerpt From The Swift Programming Language (Swift 5.3) Apple Inc. https://books.apple.com/us/book/the-swift-programming-language-swift-5-5/id881256329 This material may be protected by copyright. But you should try truncatingRemainder in your playground! Let: 0deg = 12 O'clock, 180/-180deg = 6 O'clock, -90deg = 9 O'clock and +90deg = 3 O'clock Now run this on your playground: let M = -181.25 var M180 = M while M180 > 180.0 { M180 -= 360.0 } while M180 < -180.0 { M180 += 360.0 } print("M = \(M)\t\tM180 = \(M180)\t\tM.truncatingRemainder(dividingBy: 180.0) = \(M.truncatingRemainder(dividingBy: 180.0))\t\tM.truncatingRemainder(dividingBy: 360.0) = \(M.truncatingRemainder(dividingBy: 360.0))") and you'll get this result: M = -181.25        M180 = 178.75 M.truncatingRemainder(dividingBy: 180.0) = -1.25 M.truncatingRemainder(dividingBy: 360.0) = -181.25 Thus, truncatingRemainder(dividingBy: 180.0) puts your planet 180deg away from where it should be, while M180 keeps the planets moving without quantum leaps.
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882
Activity
Jan ’22
FYI: Playing a movie using AVPlayer in Big Sur
took a bit of experimenting... import AVKit    //  macOS & iOS class ViewController_myShow: NSViewController {          @IBOutlet var myMOV: AVPlayerView! 10.          override func viewDidLoad() {         super.viewDidLoad()                  let playerView = AVPlayerView() 20. 21.         playerView.translatesAutoresizingMaskIntoConstraints = false 22. 23.         view.addSubview(playerView) 24. 25. 26. 27.         playerView.leadingAnchor.constraint  (equalTo: view.safeAreaLayoutGuide.leadingAnchor ).isActive = true 28. 29.         playerView.trailingAnchor.constraint (equalTo: view.safeAreaLayoutGuide.trailingAnchor).isActive = true 30. 31.         playerView.topAnchor.constraint      (equalTo: view.safeAreaLayoutGuide.topAnchor     ).isActive = true 32. 33.         playerView.bottomAnchor.constraint   (equalTo: view.safeAreaLayoutGuide.bottomAnchor  ).isActive = true 34. 35. 36. 37.         playerView.controlsStyle = .floating 38. 39.         playerView.showsFrameSteppingButtons   = true 40. 41.         playerView.showsFullScreenToggleButton = true 42. 43.          44. 45.         guard let path = Bundle.main.url(forResource: "myMovie", withExtension: "mov") else { return } 46. 47. 48. 49.         let player = AVPlayer(url: path) 50. 51.             playerView.player = player 52. 53.         playerView.player?.play()   54. 55.     } 56. 57. } The StoryBoard:AttributesInspector:AVPlayerView settings don't work for me... exactly. I had to set StoryBoard:AttributesInspector:AVPlayerView:ControlsStyle:none then include lines 37-41 in my code. The default is StoryBoard:AttributesInspector:AVPlayerView:ControlsStyle:inline which appears on screen but does nothing, i.e., no control. Line 21 is also required to be false. The .mov file can be File:AddFilesTo 'd or copied to Assets.xcassets see also: Developer Forum: "can't get extremely simple macOS video player to work..." https://developer.apple.com/documentation/avfoundation/media_playback_and_selection/creating_a_basic_video_player_macos &#9;&#9;&#9;
Replies
1
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0
Views
1.1k
Activity
Jan ’22
ProgressBar with DispatchQueue
I have searched but cannot find an example of this. In my example I use playground to nest for-loops in a function called from within DispatchQueue. I find many roadblocks: //import AppKit // playground doesn't recognize AppKit?! import Dispatch import Foundation var comboCount:NSKeyValueObservation? //class viewContr: NSViewController { @IBOutlet weak var progressBar: NSProgressIndicator! // deinit { comboCount?.invalidate() } @IBAction func calcStuff() { DispatchQueue.global(qos: .userInitiated).async { let combos = possibleCombos() DispatchQueue.main.async { for word in combos { word.print0b8() } } } } //} func possibleCombos() -> [Int8] { var combos = [Int8]() for a in [0, 1] { for b in [0, 1] { for c in [0, 1] { for d in [0, 1] { combos.append(Int8(d | (c << 1) | (b << 2) | (a << 3)) ) comboCount = combos.count/16 as! NSKeyValueObservation // known total combos = 16 // How do I pass combos.count out to a progress bar? } } } } return combos } extension Int8 {func print0b8() {print("0b" + pad(string: String(self, radix: 2), toSize: 4))}} func pad(string : String, toSize: Int) -> String {var padded = string;for _ in 0..<(toSize - string.count) {padded = "0" + padded};return padded} Removing the @IB obstacles and the attempted declaration of a ViewController does produce output, but can't be used with a progress bar, e.g., import Dispatch import Foundation DispatchQueue.global(qos: .userInitiated).async { let combos = possibleCombos() DispatchQueue.main.async { for word in combos { word.print0b8() } } } func possibleCombos() -> [Int8] { var combos = [Int8]() for a in [0, 1] { for b in [0, 1] { for c in [0, 1] { for d in [0, 1] { combos.append(Int8(d | (c << 1) | (b << 2) | (a << 3)) ) // known total combos = 16 // How do I pass combos.count out to a progress bar? } } } } return combos } extension Int8 {func print0b8() {print("0b" + pad(string: String(self, radix: 2), toSize: 4))}} func pad(string : String, toSize: Int) -> String {var padded = string;for _ in 0..<(toSize - string.count) {padded = "0" + padded};return padded} In my actual App, i.e., not this playground, I have a ProgressBar in my storyboard and an IBoutlet declared in my view controller. I just can't find how to pass a value out of "possibleCombos()" and into the NSProgressIndicator. What I have read suggests a delegate but reading about delegates hasn't helped. I need an example. Thanks.
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2.5k
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Nov ’21