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Reply to Custom Action on AR Quick Look didn't work
My understanding of AR Quick look is that it’s pretty locked down and limited in functionality. I this found in the docs: “AR Quick Look displays the contents of the HTML only. If you embed actions such as links or events, AR Quick Look ignores them.” https://developer.apple.com/documentation/arkit/adding_an_apple_pay_button_or_a_custom_action_in_ar_quick_look
Topic: Spatial Computing SubTopic: ARKit Tags:
Oct ’22
Reply to Opening an AR Quick Look experience via URL
AR Quick look isn't technically Web AR, since it is OS level and not running on javascript in a browser. That said you can either link directly to the USDZ file or Reality file hosted on a webserver and this will open natively in AR Quick look. The cravat is this is only for Apple, if you want to have Android support you'll need to link to an html webpage and host two 3D assets in an html tag linked to both gltf and the Apple asset (usdz/reality) then the user can arrive at this html page, then navigate to the AR that is native to their hardware.
Topic: Spatial Computing SubTopic: ARKit Tags:
Aug ’22
Reply to Custom Action on AR Quick Look didn't work
My understanding of AR Quick look is that it’s pretty locked down and limited in functionality. I this found in the docs: “AR Quick Look displays the contents of the HTML only. If you embed actions such as links or events, AR Quick Look ignores them.” https://developer.apple.com/documentation/arkit/adding_an_apple_pay_button_or_a_custom_action_in_ar_quick_look
Topic: Spatial Computing SubTopic: ARKit Tags:
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Oct ’22
Reply to Opening an AR Quick Look experience via URL
AR Quick look isn't technically Web AR, since it is OS level and not running on javascript in a browser. That said you can either link directly to the USDZ file or Reality file hosted on a webserver and this will open natively in AR Quick look. The cravat is this is only for Apple, if you want to have Android support you'll need to link to an html webpage and host two 3D assets in an html tag linked to both gltf and the Apple asset (usdz/reality) then the user can arrive at this html page, then navigate to the AR that is native to their hardware.
Topic: Spatial Computing SubTopic: ARKit Tags:
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Aug ’22