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Reply to Upload Symbols Failed on Xcode 16
I had runtime code signing error occuring for some reason, upgraded my MacOS hoping that would resolve the issue. Well, now my Xcode crashes when I try to upload for notarization. I am not surprised anymore because by now I have realized that instability is an expected behavior across this platform.
Oct ’24
Reply to setTunnelNetworkSettings never gets executed
Thanks a lot for quick response, Does that mean I have to be enrolled to Apple Developer Porgram? The only reason I used Sign to Run Locally was to avoid that and if everything works fine in my local machine, then enroll to the program so I can distribute the application( not through App Store ). I thought that Sign to Run Locally would give me all the capabilities but only to my machine, and if that is not the case I don't know what is preventing Apple to give such option. Because at this moment I am not even sure, if Apple provides all the capabilities that my application would need even with paid developer account and apart from that I don't even know if Apple provides backward compatibility with the release of their new OS, because I have read that some Apps stopped working properly with newer MacOS. My application is a cross platform application written in C++, and the OS specific parts are small and done specifically for that OS. So, the whole idea was whether providing Mac/iOS version of the App would be something feasible or not.
Feb ’23
Reply to Upload Symbols Failed on Xcode 16
I had runtime code signing error occuring for some reason, upgraded my MacOS hoping that would resolve the issue. Well, now my Xcode crashes when I try to upload for notarization. I am not surprised anymore because by now I have realized that instability is an expected behavior across this platform.
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Activity
Oct ’24
Reply to setTunnelNetworkSettings never gets executed
Thanks a lot for quick response, Does that mean I have to be enrolled to Apple Developer Porgram? The only reason I used Sign to Run Locally was to avoid that and if everything works fine in my local machine, then enroll to the program so I can distribute the application( not through App Store ). I thought that Sign to Run Locally would give me all the capabilities but only to my machine, and if that is not the case I don't know what is preventing Apple to give such option. Because at this moment I am not even sure, if Apple provides all the capabilities that my application would need even with paid developer account and apart from that I don't even know if Apple provides backward compatibility with the release of their new OS, because I have read that some Apps stopped working properly with newer MacOS. My application is a cross platform application written in C++, and the OS specific parts are small and done specifically for that OS. So, the whole idea was whether providing Mac/iOS version of the App would be something feasible or not.
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Views
Activity
Feb ’23