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Reply to GKMatch: GameKitServices crashes in GCKSessionReceiveDOOB on the second real-time match — the finished session is never reclaimed
Thanks for your detailed detective work! It's very useful. We also have a game with a two player real-time GameKit mode. We've gotten reports from many users that the game is crashing on iOS 27 when playing a real-time match. Looking at a crash dump, the stack trace is identical to the one posted by you: CFRetain GCKSessionReceiveDOOB -[GKSessionInternal receiveDOOB:fromPeer:inSession:context:] -[GKSessionInternal(_private) tellDelegate_didReceiveBand_RetryICE:] __NSThreadPerformPerform __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ We tested on iOS27 ourselves, got a crash in the second match, and the crash happened in the 14-21 second window after the second match started. So the symptoms are identical to the ones you describe. Hopefully, Apple will fix this soon, as real-time matches are unplayable right now.
Topic: Graphics & Games SubTopic: GameKit Tags:
Sep ’26
Reply to GKMatch: GameKitServices crashes in GCKSessionReceiveDOOB on the second real-time match — the finished session is never reclaimed
Thanks for your detailed detective work! It's very useful. We also have a game with a two player real-time GameKit mode. We've gotten reports from many users that the game is crashing on iOS 27 when playing a real-time match. Looking at a crash dump, the stack trace is identical to the one posted by you: CFRetain GCKSessionReceiveDOOB -[GKSessionInternal receiveDOOB:fromPeer:inSession:context:] -[GKSessionInternal(_private) tellDelegate_didReceiveBand_RetryICE:] __NSThreadPerformPerform __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ We tested on iOS27 ourselves, got a crash in the second match, and the crash happened in the 14-21 second window after the second match started. So the symptoms are identical to the ones you describe. Hopefully, Apple will fix this soon, as real-time matches are unplayable right now.
Topic: Graphics & Games SubTopic: GameKit Tags:
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Sep ’26