Thanks, Quinn!
You were right, it reproduces. I created a new project from Xcode's standard iOS App template (SwiftUI, no third-party code), set the same bundle ID, automatic signing with the same team, version 0.0.1 (1), and added a 1024 app icon.
Then Product > Archive (Any iOS Device, arm64) > Distribute App > App Store Connect. The archive succeeds, but the upload fails with the same error:
"Invalid Signature. Code failed to satisfy specified code requirement(s). The file at path "SignTest.app/SignTest" is not properly signed. [...]"
(ID: ULS7ECZNAN4F3FBZGYCMKFENX4)
So it doesn't seem related to Godot.
Some context that might help:
This is a new individual developer account (Team ID ALUWFZZ6Z9).
Certificates in my account: one "Development" and one "Distribution Managed" (cloud-managed), both created by Xcode.
Xcode 27.1 (27A9275), macOS 27.0.1 (26A434), Apple silicon Mac.
Earlier I also set up Xcode Cloud for this app, but I'm uploading from Xcode Organizer on my Mac.
What should I check next?
Thanks again!
Topic:
Code Signing
SubTopic:
General
Tags: