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Reply to 4.3 Rejection
I'm afraid you are not helping yourself at all. There is no store description. There is no list of store keywords. You don't even bother to mention the category where your software title is supposed to sit. You don't mentions the development platform. Basically, all you say is you have gotten your submission rejected and mention a few aspects without even telling what it's about.
Aug ’26
Reply to pp rejected under Guideline 4.3 (Spam) dating app with unique BaZi engine
There have been several topics of the same nature (dating app rejected) this year alone. Have you searched and read them? The app is already live on the Google Play Store and has been getting downloads daily since launch How does that come into play with your rejection at Apple's App Store? If that truly matters, you should file your appeal to Google Play Store, shouldn't you? I am afraid you are not helping yourself at all. Basically, all you write is that you have gotten your dating app rejected. Nobody gives you a dime about how unique your app is. You don't state your app description at App Store. You don't show the list of keywords you are using. You don't even mention your development platform or the exact rejection statement. the dating app market is saturated. Okay. Which one isn't? By the way, nobody knows what 'pp' stands for.
Aug ’26
Reply to Inserting a SF Symbol in a textField or a Label, as text
Something like the following? I wrote it in conjunction with UIViewRepresentable a few days ago. let sunButton = UIButton(type: .system) let symbolConfig = UIImage.SymbolConfiguration(pointSize: 24, weight: .medium) let sunImage = UIImage(systemName: "sun.max.fill", withConfiguration: symbolConfig) sunButton.setImage(sunImage, for: .normal) sunButton.tintColor = .yellow
Topic: UI Frameworks SubTopic: UIKit Tags:
Aug ’26
Reply to Guideline 4.3(a): 5 rejections despite major code and content changes
There is not much information with which a total stranger can assist you. Besides, it sounds to me that the appeal board has made its decision though you don't explicitly say it. Instead of telling us of game's genre, game description, a list of keywords, you are talking about some irrelevant aspects of your review submission. You don't even mention what you have done with the original game. I'm afraid that nobody needs to know how many times your Android version has been downloaded. If it truly matters, then your solution is to take your case to Google or FTC. And I don't even know why you are showing a list of submissions.
Aug ’26
Reply to Cannot attach first In-App Purchase to app version after Guideline 2.1(b) rejection: "In-App Purchases and Subscriptions" section missing
I've seen a few other threads describing what sounds like the exact same issue, where the "In-App Purchases and Subscriptions" section disappears from the version page after a first rejection, and the fix ended up requiring an Apple support agent to manually push the IAP status forward on the backend, without needing another binary. They are all first-time new comers in IAPs, right? I see this type of questions several times a day. There are answers here and there. If you haven't seen them, that's probably because you don't look around for yourself and want a private replay. I don't assist new comers with this type of questions because there will be several new more questions of the same type tomorrow.
Aug ’26
Reply to Repeated App Review Rejections: Custom-Built VPN App Flagged Under Guideline 4.3(a), Now Guideline 5.6
There is little information with which other people can assist you. There is no software description. There is no list of keywords. Another thing I have noticed is that the app enters “In Review” and then gets rejected very quickly, sometimes almost immediately. If you click on the Submit button or the Add for Review button without addressing the very issues that the reviewers have raised, that can happen. And you may get your account terminated if you keep doing it. You have listed a lot of questions. I'm certain that nobody bothers to spend minutes answering them. I don't even bother to read them.
Aug ’26
Reply to Repeated Guideline 4.1(a) rejection for my own game title
The game is owned and developed by me. It was published on Google Play under my publishing name, Tri Creations. My Apple Developer account is an Individual account under my personal name. Tri Creations is my publishing name, not a separate company. What's shown in the Copyright field (below the Marketing URL field)? If you show 'Tri Creations,' you cannot do that with an individual account, I suppose.
Aug ’26
Reply to No communication on App Submission Wait Times
Is this normal? I'm a newer iOS developer and really have nothing to compare it to. Just wild to me to pay for a service and not really have any way to communicate with support. I suppose so. There are a lot of new users lately. Many of them have little or no knowledge of software development. There are a lot of resources here and there. Instead of seeking answers on their own, those new comers make a lot of personal requests on the phone and at the support website, exhausting Apple, Inc.'s human resources. Some of them get the same app submission rejected 20, 40, 50 times. And they don't quit.
Aug ’26
Reply to 4.3 Rejection
I'm afraid you are not helping yourself at all. There is no store description. There is no list of store keywords. You don't even bother to mention the category where your software title is supposed to sit. You don't mentions the development platform. Basically, all you say is you have gotten your submission rejected and mention a few aspects without even telling what it's about.
Replies
Boosts
Views
Activity
Aug ’26
Reply to pp rejected under Guideline 4.3 (Spam) dating app with unique BaZi engine
There have been several topics of the same nature (dating app rejected) this year alone. Have you searched and read them? The app is already live on the Google Play Store and has been getting downloads daily since launch How does that come into play with your rejection at Apple's App Store? If that truly matters, you should file your appeal to Google Play Store, shouldn't you? I am afraid you are not helping yourself at all. Basically, all you write is that you have gotten your dating app rejected. Nobody gives you a dime about how unique your app is. You don't state your app description at App Store. You don't show the list of keywords you are using. You don't even mention your development platform or the exact rejection statement. the dating app market is saturated. Okay. Which one isn't? By the way, nobody knows what 'pp' stands for.
Replies
Boosts
Views
Activity
Aug ’26
Reply to Inserting a SF Symbol in a textField or a Label, as text
Something like the following? I wrote it in conjunction with UIViewRepresentable a few days ago. let sunButton = UIButton(type: .system) let symbolConfig = UIImage.SymbolConfiguration(pointSize: 24, weight: .medium) let sunImage = UIImage(systemName: "sun.max.fill", withConfiguration: symbolConfig) sunButton.setImage(sunImage, for: .normal) sunButton.tintColor = .yellow
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
Boosts
Views
Activity
Aug ’26
Reply to Guideline 4.3(a): 5 rejections despite major code and content changes
There is not much information with which a total stranger can assist you. Besides, it sounds to me that the appeal board has made its decision though you don't explicitly say it. Instead of telling us of game's genre, game description, a list of keywords, you are talking about some irrelevant aspects of your review submission. You don't even mention what you have done with the original game. I'm afraid that nobody needs to know how many times your Android version has been downloaded. If it truly matters, then your solution is to take your case to Google or FTC. And I don't even know why you are showing a list of submissions.
Replies
Boosts
Views
Activity
Aug ’26
Reply to Cannot attach first In-App Purchase to app version after Guideline 2.1(b) rejection: "In-App Purchases and Subscriptions" section missing
I've seen a few other threads describing what sounds like the exact same issue, where the "In-App Purchases and Subscriptions" section disappears from the version page after a first rejection, and the fix ended up requiring an Apple support agent to manually push the IAP status forward on the backend, without needing another binary. They are all first-time new comers in IAPs, right? I see this type of questions several times a day. There are answers here and there. If you haven't seen them, that's probably because you don't look around for yourself and want a private replay. I don't assist new comers with this type of questions because there will be several new more questions of the same type tomorrow.
Replies
Boosts
Views
Activity
Aug ’26
Reply to Repeated App Review Rejections: Custom-Built VPN App Flagged Under Guideline 4.3(a), Now Guideline 5.6
There is little information with which other people can assist you. There is no software description. There is no list of keywords. Another thing I have noticed is that the app enters “In Review” and then gets rejected very quickly, sometimes almost immediately. If you click on the Submit button or the Add for Review button without addressing the very issues that the reviewers have raised, that can happen. And you may get your account terminated if you keep doing it. You have listed a lot of questions. I'm certain that nobody bothers to spend minutes answering them. I don't even bother to read them.
Replies
Boosts
Views
Activity
Aug ’26
Reply to Repeated Guideline 4.1(a) rejection for my own game title
The game is owned and developed by me. It was published on Google Play under my publishing name, Tri Creations. My Apple Developer account is an Individual account under my personal name. Tri Creations is my publishing name, not a separate company. What's shown in the Copyright field (below the Marketing URL field)? If you show 'Tri Creations,' you cannot do that with an individual account, I suppose.
Replies
Boosts
Views
Activity
Aug ’26
Reply to No communication on App Submission Wait Times
Is this normal? I'm a newer iOS developer and really have nothing to compare it to. Just wild to me to pay for a service and not really have any way to communicate with support. I suppose so. There are a lot of new users lately. Many of them have little or no knowledge of software development. There are a lot of resources here and there. Instead of seeking answers on their own, those new comers make a lot of personal requests on the phone and at the support website, exhausting Apple, Inc.'s human resources. Some of them get the same app submission rejected 20, 40, 50 times. And they don't quit.
Replies
Boosts
Views
Activity
Aug ’26