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Comment on Annoying popup window in Xcode Previews when the initial controller of the main storyboard is a macOS window
Thanks for testing, @Developer Tools Engineer. No, I didn't see this issue as long as the Xcode window isn't fullscreen, i. e. no window popped up. All I noticed is a hidden window described in the screenshot above this post: I also noticed that the mechanism behind the problem also works when the Xcode window is not full-screen. Those windows are just "hidden"…
Feb ’26
Comment on Any way to save metrics presets as preferences in Metal HUD 4 on macOS?
Thanks for responding. The defaults I mentioned is about any way to access macOS preferences subsystem (.plist, including NSUserDefaults). To enable Metal HUD for apps I need to monitor, I just set MetalForceHudEnabled to YES for those apps, once. However, if I want to customize what to show in Metal HUD 4, I have to use open with MTL_HUD_ELEMENTS because I haven't found its plist key yet.
Topic: Graphics & Games SubTopic: Metal Tags:
Aug ’25
Comment on Annoying popup window in Xcode Previews when the initial controller of the main storyboard is a macOS window
Thanks for testing, @Developer Tools Engineer. No, I didn't see this issue as long as the Xcode window isn't fullscreen, i. e. no window popped up. All I noticed is a hidden window described in the screenshot above this post: I also noticed that the mechanism behind the problem also works when the Xcode window is not full-screen. Those windows are just "hidden"…
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Feb ’26
Comment on Any way to save metrics presets as preferences in Metal HUD 4 on macOS?
Thanks for responding. The defaults I mentioned is about any way to access macOS preferences subsystem (.plist, including NSUserDefaults). To enable Metal HUD for apps I need to monitor, I just set MetalForceHudEnabled to YES for those apps, once. However, if I want to customize what to show in Metal HUD 4, I have to use open with MTL_HUD_ELEMENTS because I haven't found its plist key yet.
Topic: Graphics & Games SubTopic: Metal Tags:
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Aug ’25