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Comment on Can't capture metal GPU workload — Capturing MTLPipelineLibrary is not supported.
I have a related problem: I can not capture a Metal frame at all in Xcode 15.1 and 15.2. The troubles I observe are a bit different than in the examples here (I have posted a detailed question on Stackoverflow (https://stackoverflow.com/questions/77829206/apple-metal-frame-capture-does-not-work-in-xcode-15). I am using no SwiftUI and I still see the same problem.
Jan ’24
Comment on Is it possible to obtain the clipping path of CGContext?
From these new CGPath functionalities that were added in iOS 16.0, I have tested componentsSeparated and intersection. And in my experience they do not work. In my testing with somewhat more complex paths (self-intersecting paths with 5 segments or so), they give the wrong result for every (!) example that I randomly constructed. Has anyone else made a similar observation?
Topic: Media Technologies SubTopic: Audio Tags:
Dec ’22
Comment on Can't capture metal GPU workload — Capturing MTLPipelineLibrary is not supported.
I have a related problem: I can not capture a Metal frame at all in Xcode 15.1 and 15.2. The troubles I observe are a bit different than in the examples here (I have posted a detailed question on Stackoverflow (https://stackoverflow.com/questions/77829206/apple-metal-frame-capture-does-not-work-in-xcode-15). I am using no SwiftUI and I still see the same problem.
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Jan ’24
Comment on Is it possible to obtain the clipping path of CGContext?
From these new CGPath functionalities that were added in iOS 16.0, I have tested componentsSeparated and intersection. And in my experience they do not work. In my testing with somewhat more complex paths (self-intersecting paths with 5 segments or so), they give the wrong result for every (!) example that I randomly constructed. Has anyone else made a similar observation?
Topic: Media Technologies SubTopic: Audio Tags:
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Activity
Dec ’22