Widgets & Live Activities

RSS for tag

Discuss how to manage and implement Widgets & Live Activities.

WidgetKit Documentation

Posts under Widgets & Live Activities subtopic

Post

Replies

Boosts

Views

Activity

iOS 26 WidgetKit APNs Pushes vs. NSE Targeted Reloads: Budget Allocation & Render Invalidation
Hello Apple DTS Team, We are optimizing a real-time iOS 26 WidgetKit architecture that utilizes both direct WidgetKit APNs pushes and Notification Service Extension (NSE) background asset downloading. We would appreciate technical clarification regarding budget allocation, execution latency, and view hierarchy invalidation on iOS 26. Architecture Overview Our system handles real-time visual updates across multiple distinct Widget kinds (KindA, KindB) using a dual-path pipeline: Direct WidgetKit APNs Push (iOS 26): Registers tokens via WidgetPushHandler (pushTokenDidChange(_:widgets:)). Remote server sends APNs requests targeting <bundleID>.push-type.widgets with apns-push-type: widgets and payload {"aps": {"content-changed": true}}. NSE Asset Pre-Fetch (Notification Service Extension): Server sends a remote notification containing mutable-content: 1 and asset metadata. The NSE intercepts the payload, streams the binary image asset into a shared App Group container (FileManager.default.containerURL(forSecurityApplicationGroupIdentifier:)), writes JSON state to shared UserDefaults, and executes targeted timeline reloads via WidgetCenter.shared.reloadTimelines(ofKind: "KindA"). Timeline Provider: TimelineProvider.getTimeline() reads data synchronously from the shared App Group UserDefaults, resolves the local file path via UIImage(contentsOfFile:), and returns a single SimpleEntry with TimelineReloadPolicy.after(25 minutes) alongside TimelineEntryRelevance(score: 100.0). Technical Questions & Observed Behaviors Per-Kind Budget Isolation vs. Bundle-Wide Budget: Does dasd / chronod maintain an independent 70-reload daily budget for each individual Widget kind (or widget instance), or is the daily background reload budget shared globally across all widget kinds within the extension bundle? Does calling WidgetCenter.shared.reloadTimelines(ofKind: "KindA") from an NSE deduct budget tokens only from KindA's budget bucket, or does it deduct from a global shared bundle pool? NSE Reload Budget Deductions vs. Direct WidgetKit Pushes: Does a direct WidgetKit APNs push (apns-push-type: widgets) draw from a completely separate APNs push budget pool than a WidgetCenter.shared.reloadTimelines(ofKind:) call issued inside an NSE? When an NSE issues reloadTimelines(ofKind:) in response to a user-visible notification (alert + mutable-content: 1), does iOS grant notification grace tokens that bypass standard _DASWidgetBudget deductions? WidgetKit Push Notification Delivery & Rendering Inconsistencies on iOS 26: When sending direct WidgetKit APNs pushes (apns-push-type: widgets), we observe 3 distinct, inconsistent behaviors in production on iOS 26: a) Successful Instant Update: APNs push arrives → WidgetKit wakes up immediately → getTimeline() executes (<0.1s) → Home Screen widget displays the new image instantly. b) Complete Execution Drop: APNs push is sent by our server (HTTP 200 response from APNs api.push.apple.com) → WidgetKit never wakes up, and getTimeline() is completely ignored/not invoked by iOS. c) Execution Success but Screen Bitmap Stale: APNs push arrives → getTimeline() wakes up, executes, and loads the image successfully from disk (UIImage(contentsOfFile:) returns a valid image) → completion(Timeline(entries: [entry])) returns → BUT the displayed image on the Home Screen does NOT change or repaint until the user opens the main app. Questions for DTS Engineers: Why does iOS 26 occasionally drop getTimeline invocation for direct apns-push-type: widgets pushes even when APNs returns HTTP 200? Is Image(uiImage:) rendering inside WidgetKit subject to view hierarchy caching if the SimpleEntry struct date is updated but SwiftUI considers the view tree structurally identical? Does binding an explicit .id(assetPath) modifier to the Image view force SpringBoard's compositor layer to invalidate and repaint immediately upon getTimeline completion? Thank you for your guidance!
0
1
1.1k
Jul ’26
AppIntent returned through result(opensIntent:) is not performed starting with iOS 27 Beta 3
I’m seeing a regression in the App Intents framework starting with iOS 27 Beta 3. An AppIntent returns another AppIntent using result(opensIntent:). On earlier iOS versions, the second intent’s perform() method is invoked as expected. Starting with iOS 27 Beta 3, the first intent completes, but the second intent’s perform() method is never called. Minimal example: import AppIntents import OSLog private let logger = Logger( subsystem: "com.example.AppIntentTest", category: "AppIntents" ) struct AAAIntent: AppIntent { static let title: LocalizedStringResource = "Run AAA" static let description = IntentDescription( "Runs AAA and returns BBB as the intent to open." ) func perform() async throws -> some IntentResult & OpensIntent { logger.notice("AAAIntent.perform() called") return .result(opensIntent: BBBIntent()) } } struct BBBIntent: AppIntent { static let title: LocalizedStringResource = "Run BBB" func perform() async throws -> some IntentResult { logger.notice("BBBIntent.perform() called") // The actual action would be performed here. return .result() } } Observed behavior on iOS 27 Beta 3: AAAIntent.perform() is called. AAAIntent.perform() returns .result(opensIntent: BBBIntent()). BBBIntent.perform() is never called. No error is presented to the user. Expected behavior: After AAAIntent returns BBBIntent through result(opensIntent:), the system should invoke BBBIntent.perform(), as it did on previous iOS versions. The same implementation works correctly on: before iOS 27 beta3 The issue reproduces on: Device: All iOS Device iOS: 27 Beta 3 I have also tested the following without resolving the problem: Reinstalling the app Recreating the shortcut Restarting the device Confirming through unified logging that BBBIntent.perform() is not entered This appears to be a system regression because the API remains available and the same application code works on earlier iOS versions. For required business logic, I can work around the problem by moving the shared operation out of BBBIntent.perform() and invoking it directly from AAAIntent. However, that changes the intended OpensIntent flow and does not restore the documented behavior of result(opensIntent:). I submitted this issue through Feedback Assistant two weeks ago: Feedback ID: FB23616137 Current Feedback Assistant status: Open Has anyone else encountered this behavior on iOS 27 Beta 3 or later? Is this a known App Intents regression, or has the expected behavior of result(opensIntent:) changed in iOS 27? If this behavior has intentionally changed, what is the recommended replacement for chaining or handing off to a second AppIntent?
0
0
621
Jul ’26
Lack of Native CJK Serif Font Support in WidgetKit (Font.design(.serif))
Hello everyone, I am encountering an inconsistent typography behavior when developing for WidgetKit. Specifically, there is no native serif font fallback for Chinese characters (CJK) in the Widget environment, whereas Latin characters are fully supported. When using the .serif design modifier in SwiftUI: Text("Hello 世界").font(.system(size: 16, design: .serif)) English/Latin characters ("Hello"): System correctly renders using the pre-installed serif font (New York). Chinese characters ("世界"): System ignores the .serif design and falls back to the default sans-serif font (PingFang SC). Can I find any pre-installed native serif font for CJK in iOS that I can reliably invoke within my Widget Extension without bundling .ttf files? If not, do you have plans to map Font.design(.serif) to a pre-installed CJK serif font in future iOS releases so I can maintain design consistency across my localized widgets? Thank you for any insights or recommended workarounds.
0
0
1.3k
Jul ’26
WidgetKit complications won't update
We are migrating ClockKit complications to WidgetKit in our watch app (watchOS 9+). The migration went smoothly, UI part works just fine. However, we've hit the wall with widgets not updating when requested by the watch app. I believe we are missing something very simple and fundamental, but couldn't find what exactly so far. Advice and tips would be very welcome! 🙇‍♂️ Our implementation details: Whenever data is changed in the main app, the updated data is submitted to the watch app via WatchConnectivity framework using WCSession.default.transferCurrentComplicationUserInfo(_:). According to documentation, this method should be used to transfer complication-related data, since it will wake the watch app even if it is in the background or not opened at all. Watch app receives updated data and stores it in UserDefaults shared with Watch Widget Extension hosting WidgetKit complications via App Group. Watch app then request widget timeline reload via WidgetCenter.shared.reloadAllTimelines(). According to documentation, it reloads the timelines for all configured widgets belonging to the containing app, so it seems the appropriate way to reload WidgetKit complications. Widget Timeline Provider class in Watch Widget Extension reads updated data from shared UserDefaults and uses it to provide the updated snapshot for widget views to render. We believe our implementation logic is correct, but it doesn't work, for some reason. Widgets sometimes update when the watch app is opened, but not always. The most definitive way to force widgets to update is to switch to a different watch face, which confirms that the Widget Timeline Provider has access to properly updated data. P.S. We are aware of the daily reload budget imposed on widgets, so we use widgets reload trigger sparingly. Anyway, according to documentation, reload budget is not effective when in DEBUG mode, but widgets won't reload even in DEBUG mode. Thank you!
20
10
1.0.0k
Jul ’26
AudioRecordingIntent: AVAudioSession.setActive() fails with OSStatus 561015905 on Lock Screen
Hello, I'm implementing AudioRecordingIntent on iOS 26. My goal is to support Action Button exactly like Apple's Voice Memos: • press Action Button • device remains locked • recording starts immediately • no Face ID • Live Activity is shown • no application UI My intent conforms to AudioRecordingIntent. Inside perform() I do: AVAudioSession.sharedInstance().setCategory(.record) AVAudioSession.sharedInstance().setActive(true) AVAudioRecorder.record() The result is: setCategory succeeds. setActive always fails with NSOSStatusErrorDomain Code = 561015905 "Session activation failed" The failure happens before AVAudioRecorder starts. If I instead forward execution to the main application, iOS requests Face ID before recording begins. Questions: Is AVAudioSession activation inside AudioRecordingIntent actually supported for third-party apps? If not, what is the expected architecture for implementing lock-screen recording using AudioRecordingIntent? Is there an official sample project demonstrating the intended implementation? Thank you.
0
0
890
Jul ’26
Recommended approach for updating a push-to-start Live Activity when the app is force-quit?
I create a Live Activity remotely via push-to-start, then use its per-activity token (Activity.pushTokenUpdates) so my server can send update/end pushes. To make sure I'm not missing tokens, I observe Activity.activityUpdates and prime from the Activity.activities snapshot at launch and on sceneWillEnterForeground, then subscribe each activity's pushTokenUpdates and POST the token to my server. This works reliably while the app is running or backgrounded/suspended — the system wakes it and I capture the token. The problem is the user force-quit case (swiped from the App Switcher, never reopened): Push-to-start still creates the Live Activity and it renders correctly on the Lock Screen. But pushTokenUpdates never fires, so my server never receives the per-activity token and can't update or end that activity. A backgrounded (not force-quit) app, as a control, captures the token every time. So it seems specific to user-termination rather than all "not running" states. I understand force-quit apps generally aren't granted background runtime — I'm trying to confirm whether that applies here and what the right pattern is. What's the recommended approach? Specifically: Is there any supported way to get the per-activity token to my server while the app stays force-quit — e.g. from the widget extension (does it have any access to Activity.pushToken, or only ActivityViewContext?) or a Notification Service Extension? 2. If not, is setting stale-date on the start push the intended way to let the card expire gracefully when it can never be ended via push? 3. Is there a better pattern for keeping a push-started Live Activity correct when the app is never relaunched?
1
0
1.5k
Jul ’26
Widget and Core Data with CloudKit
I have two apps that use App Groups, CloudKit and Core Data for sharing data between multiple devices and users (one is a sample for the issue, the other one the full fledged one). In the sample app I have the following model: Collection (name) -> many Items (names and count) and corresponding views to increment the count. I also have the widget share the proper App Group and CloudKit container. It has a button that triggers an increment app intent. A create a shared collection "Shares" and add two items in it - "A" & "B". Sharing from the applications and updates of the count takes about 2 seconds. I.e. I open the item view and I tap an increment button, the second phone screen updates almost immediately. Upon each update I also call WidgetCenter.shared.reloadAllTimelines(). What I see is that widgets have are not in sync with the data of the app. I have an explicit button to trigger the reload of the timelines, I can follow along with the debugger and the Core Data data is different, i.e. different count. I also show a date property, so I know that the widget is redrawn. I think that as soon as I added the target for the widget and added it to the app group I started seeing: BUG IN CLOUDKIT: Error submitting background task request: Error Domain=BGSystemTaskSchedulerErrorDomain Code=3 "(null)". The sync between the widget and the app on the same device is inconsistent. I also see a lot of when interactions happen fast. submitTaskRequest failed for com.apple.coredata.cloudkit.activity.import. submitTaskRequest failed for com.apple.coredata.cloudkit.activity.export. I least I hope is that after the app has synchronised, the widget will catch-up and show the same data - i.e. at least the same device will show data consistently. This does not happen though. Even on the device on which I'm doing the changes, and tapping multiple times the manual reload of widgets button, the Core Data is stale, and the time of reload of the widget is fine. The relevant threads this I've found are (none of them can shed any light): https://developer.apple.com/forums/thread/653112?answerId=697974022 https://developer.apple.com/forums/thread/650192?answerId=614112022#614112022 https://developer.apple.com/forums/thread/651648?answerId=827386022 I have tested with iOS 26.5.2 and iOS 27 Beta. The widget is it out sync
2
0
1.2k
Jul ’26
Live Activities Push-to-Start flows
Good morning, We are implementing Live Activities in a push-to-start flow. We wrap the listener for push to start tokens in a high priority task: if ptsListenerTask == nil || ptsListenerTask?.isCancelled == true { ptsListenerTask = Task(priority: .high) { [weak self] in for await pushToken in Activity<LiveAuctionAttributes>.pushToStartTokenUpdates { //Send token to back-end } } I've tried a few variations of this and they work well on most devices. I have seen a couple of devices that refuse to issue a push to start token. The user will have logging for the init flow and starting the PTS listener then the logs just go silent, nothing happens. One thing that seemed to work was getting the user to start a Live Activity manually (from our debugging tool) then the PTS token gets issued. This is not very reliable and working a mock live activity into the flow for obtaining a PTS token is a poor solution. Is anyone else seeing this and is there a known issue with obtaining PTS tokens? Thanks! Brad
12
2
2.0k
Jun ’26
TimeDataSource .dateRange(endingAt:) won't update
Hello, I'm trying to add a new Live Activity to my app showing a timer to a specific date and time. I thought I could use some TimeDataSource so that the timer would be updated automatically by SwiftUI without relying on Live Activity updates. That's not the case with .dateRange(endingAt:) though. Text(.dateRange(endingAt: targetDate), format: .components(style: .narrow)) Something like this correctly shows the timer exactly how I want it, but it never updates. Other TimeDataSource like .currentDate and .durationOffset(to:) do update automatically, but are not what I'm looking for. Am I missing something? Should I use another formatter to make it work?
0
0
1k
Jun ’26
Live Activity Stops Updating After 30 Seconds in Background During Audio Playback
Hi I developed a music app that plays offline audio and displays lyrics using Live Activities. According to ActivityKit documentation, Live Activities can be updated from the background. However, in my case, updates stop after ~30 seconds when the app goes to the background or the device is locked. Important points: The app continues running in the background (audio playback works fine using AVAudioSession with .playback) Background code execution is working as expected Only the Live Activity stops updating I am not using push updates since this is an offline app. Is there any limitation or requirement for updating Live Activities continuously in the background during audio playback? Audio Session Configuration let session = AVAudioSession.sharedInstance() try session.setCategory( .playback, mode: .default, options: [.mixWithOthers] // ✅ DO NOT interrupt other audio ) try session.setActive(true) print("✅ [AudioSession] Activated with mixWithOthers") } catch { print("❌ [AudioSession] Error: \(error)") } Live Activity Update Methods guard let activity = getLiveActivity(for: recordID) else{ print("⚠️ No Live Activity found for recordID: \(recordID)") return } guard activity.activityState == .active else { print("⚠️ Activity is not active") return } Task { let content = ActivityContent( state: state, staleDate: Date().addingTimeInterval(60 * 60 * 12), relevanceScore: 1.0 ) await activity.update(content) print("✅ Live Activity updated with ActivityContent") } }
1
0
2.3k
Jun ’26
LiveActivity push-to-start flow inconsistency
Problem: unable to retrieve push-to-start token upon app start Environment: simulator, iPhone 15 Pro, iOS 18.1 (also reproduced on physical devices) First image is a start from XCode with "Run" option (Cmd+R) where debugger is linked Second image is a "cold" start - starting app by tapping the icon Difference is: Start observing (line 2), push token changed (last line). Everything is okay Push token changed (7 line), start observing (9 line). liveactivitysd generates token before we reach pushToStartTokenUpdates loop - we losing token The question is: how is this possible (case 2)?
0
0
796
Jun ’26
iOS 26.5 breaks AppIntents with AppEnums defined in Swift Package
For some reason since iOS 26.5, a ControlWidgetButton or a Button in a widget configured with an AppIntent conforming to OpenIntent fails to receive its AppEnum parameter correctly if the intent and enum are defined inside a shared Swift Package. Tapping the control widget button opens the main application, but it doesn't pass the AppEnum parameter value in, leaving the app on its default screen instead of navigating to the intended view. This was working perfectly in iOS 26.4, where the app would launch and receive the correct enum case from the intent. No code, configuration, or scheme changes were made between the two runs, only the simulator/OS version differs. Has anyone else run into what seems to be a regression on iOS 26.5? I filed feedback with a sample project: FB22848510
1
3
1.3k
Jun ’26
Push to Start Live Activity — dismissal-date not supported in start payload causes un-dismissable notifications
Hey everyone, We're using Push to Start Live Activities in our app (District: Movies Events Dining) where all Live Activities are entirely server-driven. At District, we've taken a unique approach to Live Activities. Since our customers often plan ahead reserving restaurant tables early in the week or booking movies days in advance we needed a way to surface timely, relevant information without requiring the app to be open. We power our Live Activities entirely from the server using Push to Start and Push to Update. This means the Live Activity is initiated and kept up to date by our backend from reservation confirmation all the way to the day of the experience. Whether it's a dining slot or a movie showtime, the Live Activity automatically appears in the notification tray with all relevant details, right when you need it no app launch required. FB Number: FB22062904 Problem: When a Push to Start payload is sent from the server, the user sees an Allow / Don't Allow prompt on their lock screen. If the user ignores this prompt (neither taps Allow nor Don't Allow), the Live Activity card stays stuck in the notification tray permanently with zero way to dismiss it programmatically. This happens because: The activity never officially "starts" on device Activity.end() cannot be called — there's nothing to end Sending an update/end push has no effect dismissal-date is not honoured in the start payload Steps to Reproduce Send a push-to-start APNs payload to a device Do NOT tap Allow or Don't Allow on the prompt Observe — card stays in notification tray indefinitely Send an end push from server — no effect Current Payload { "aps": { "timestamp": 1234567890, "event": "start", "alert": { "title": "Your table is reserved", "body": "Tap to view your reservation" }, "content-state": { ... }, "attributes-type": "ReservationActivityAttributes", "attributes": { ... } // ❌ dismissal-date has no effect here } } Expected Behaviour dismissal-date should be honoured in the push-to-start payload, so that if the user ignores the prompt, the notification auto-dismisses after the specified time — consistent with how standard Live Activity expiry works. Suggested Fix { "aps": { "timestamp": 1234567890, "event": "start", "content-state": { ... }, "dismissal-date": 1234568490 // ✅ honour this } } Impact This affects any app using server-driven Live Activities — dining reservations, movie bookings, food delivery, ride hailing, ticketing etc. Without this, there is no way to prevent permanent notification tray pollution for users who ignore the Allow prompt. Has anyone found a workaround for this? Would love to know if others are hitting the same issue.
0
3
861
Jun ’26
UI Regession for array widget configuration in iOS 27 Beta 1
Not sure if this is an intented change in terms of UI on 27 beta 1, but I think the previous implementation of configuring array of App Entity is better with a list and options and reorder and remove items. My widget configuration code: struct BusWidgetConfiguration: WidgetConfigurationIntent { static var title: LocalizedStringResource { "Bus Stop Configuration" } static var description: IntentDescription { "Configure youe top 3 most commonly used bus stop to open in app." } @Parameter(title: "Bus Stop", default: [], size: IntentCollectionSize(min: 0, max: 3)) var busStops: [BusStopEntity] @Parameter(title: "Open in Maps", default: false) var openInMaps: Bool } iOS 27 Beta 1: iOS 26.5:
1
0
1.2k
Jun ’26
iOS 26 WidgetKit APNs Pushes vs. NSE Targeted Reloads: Budget Allocation & Render Invalidation
Hello Apple DTS Team, We are optimizing a real-time iOS 26 WidgetKit architecture that utilizes both direct WidgetKit APNs pushes and Notification Service Extension (NSE) background asset downloading. We would appreciate technical clarification regarding budget allocation, execution latency, and view hierarchy invalidation on iOS 26. Architecture Overview Our system handles real-time visual updates across multiple distinct Widget kinds (KindA, KindB) using a dual-path pipeline: Direct WidgetKit APNs Push (iOS 26): Registers tokens via WidgetPushHandler (pushTokenDidChange(_:widgets:)). Remote server sends APNs requests targeting <bundleID>.push-type.widgets with apns-push-type: widgets and payload {"aps": {"content-changed": true}}. NSE Asset Pre-Fetch (Notification Service Extension): Server sends a remote notification containing mutable-content: 1 and asset metadata. The NSE intercepts the payload, streams the binary image asset into a shared App Group container (FileManager.default.containerURL(forSecurityApplicationGroupIdentifier:)), writes JSON state to shared UserDefaults, and executes targeted timeline reloads via WidgetCenter.shared.reloadTimelines(ofKind: "KindA"). Timeline Provider: TimelineProvider.getTimeline() reads data synchronously from the shared App Group UserDefaults, resolves the local file path via UIImage(contentsOfFile:), and returns a single SimpleEntry with TimelineReloadPolicy.after(25 minutes) alongside TimelineEntryRelevance(score: 100.0). Technical Questions & Observed Behaviors Per-Kind Budget Isolation vs. Bundle-Wide Budget: Does dasd / chronod maintain an independent 70-reload daily budget for each individual Widget kind (or widget instance), or is the daily background reload budget shared globally across all widget kinds within the extension bundle? Does calling WidgetCenter.shared.reloadTimelines(ofKind: "KindA") from an NSE deduct budget tokens only from KindA's budget bucket, or does it deduct from a global shared bundle pool? NSE Reload Budget Deductions vs. Direct WidgetKit Pushes: Does a direct WidgetKit APNs push (apns-push-type: widgets) draw from a completely separate APNs push budget pool than a WidgetCenter.shared.reloadTimelines(ofKind:) call issued inside an NSE? When an NSE issues reloadTimelines(ofKind:) in response to a user-visible notification (alert + mutable-content: 1), does iOS grant notification grace tokens that bypass standard _DASWidgetBudget deductions? WidgetKit Push Notification Delivery & Rendering Inconsistencies on iOS 26: When sending direct WidgetKit APNs pushes (apns-push-type: widgets), we observe 3 distinct, inconsistent behaviors in production on iOS 26: a) Successful Instant Update: APNs push arrives → WidgetKit wakes up immediately → getTimeline() executes (<0.1s) → Home Screen widget displays the new image instantly. b) Complete Execution Drop: APNs push is sent by our server (HTTP 200 response from APNs api.push.apple.com) → WidgetKit never wakes up, and getTimeline() is completely ignored/not invoked by iOS. c) Execution Success but Screen Bitmap Stale: APNs push arrives → getTimeline() wakes up, executes, and loads the image successfully from disk (UIImage(contentsOfFile:) returns a valid image) → completion(Timeline(entries: [entry])) returns → BUT the displayed image on the Home Screen does NOT change or repaint until the user opens the main app. Questions for DTS Engineers: Why does iOS 26 occasionally drop getTimeline invocation for direct apns-push-type: widgets pushes even when APNs returns HTTP 200? Is Image(uiImage:) rendering inside WidgetKit subject to view hierarchy caching if the SimpleEntry struct date is updated but SwiftUI considers the view tree structurally identical? Does binding an explicit .id(assetPath) modifier to the Image view force SpringBoard's compositor layer to invalidate and repaint immediately upon getTimeline completion? Thank you for your guidance!
Replies
0
Boosts
1
Views
1.1k
Activity
Jul ’26
AppIntent returned through result(opensIntent:) is not performed starting with iOS 27 Beta 3
I’m seeing a regression in the App Intents framework starting with iOS 27 Beta 3. An AppIntent returns another AppIntent using result(opensIntent:). On earlier iOS versions, the second intent’s perform() method is invoked as expected. Starting with iOS 27 Beta 3, the first intent completes, but the second intent’s perform() method is never called. Minimal example: import AppIntents import OSLog private let logger = Logger( subsystem: "com.example.AppIntentTest", category: "AppIntents" ) struct AAAIntent: AppIntent { static let title: LocalizedStringResource = "Run AAA" static let description = IntentDescription( "Runs AAA and returns BBB as the intent to open." ) func perform() async throws -> some IntentResult & OpensIntent { logger.notice("AAAIntent.perform() called") return .result(opensIntent: BBBIntent()) } } struct BBBIntent: AppIntent { static let title: LocalizedStringResource = "Run BBB" func perform() async throws -> some IntentResult { logger.notice("BBBIntent.perform() called") // The actual action would be performed here. return .result() } } Observed behavior on iOS 27 Beta 3: AAAIntent.perform() is called. AAAIntent.perform() returns .result(opensIntent: BBBIntent()). BBBIntent.perform() is never called. No error is presented to the user. Expected behavior: After AAAIntent returns BBBIntent through result(opensIntent:), the system should invoke BBBIntent.perform(), as it did on previous iOS versions. The same implementation works correctly on: before iOS 27 beta3 The issue reproduces on: Device: All iOS Device iOS: 27 Beta 3 I have also tested the following without resolving the problem: Reinstalling the app Recreating the shortcut Restarting the device Confirming through unified logging that BBBIntent.perform() is not entered This appears to be a system regression because the API remains available and the same application code works on earlier iOS versions. For required business logic, I can work around the problem by moving the shared operation out of BBBIntent.perform() and invoking it directly from AAAIntent. However, that changes the intended OpensIntent flow and does not restore the documented behavior of result(opensIntent:). I submitted this issue through Feedback Assistant two weeks ago: Feedback ID: FB23616137 Current Feedback Assistant status: Open Has anyone else encountered this behavior on iOS 27 Beta 3 or later? Is this a known App Intents regression, or has the expected behavior of result(opensIntent:) changed in iOS 27? If this behavior has intentionally changed, what is the recommended replacement for chaining or handing off to a second AppIntent?
Replies
0
Boosts
0
Views
621
Activity
Jul ’26
Lack of Native CJK Serif Font Support in WidgetKit (Font.design(.serif))
Hello everyone, I am encountering an inconsistent typography behavior when developing for WidgetKit. Specifically, there is no native serif font fallback for Chinese characters (CJK) in the Widget environment, whereas Latin characters are fully supported. When using the .serif design modifier in SwiftUI: Text("Hello 世界").font(.system(size: 16, design: .serif)) English/Latin characters ("Hello"): System correctly renders using the pre-installed serif font (New York). Chinese characters ("世界"): System ignores the .serif design and falls back to the default sans-serif font (PingFang SC). Can I find any pre-installed native serif font for CJK in iOS that I can reliably invoke within my Widget Extension without bundling .ttf files? If not, do you have plans to map Font.design(.serif) to a pre-installed CJK serif font in future iOS releases so I can maintain design consistency across my localized widgets? Thank you for any insights or recommended workarounds.
Replies
0
Boosts
0
Views
1.3k
Activity
Jul ’26
WidgetKit complications won't update
We are migrating ClockKit complications to WidgetKit in our watch app (watchOS 9+). The migration went smoothly, UI part works just fine. However, we've hit the wall with widgets not updating when requested by the watch app. I believe we are missing something very simple and fundamental, but couldn't find what exactly so far. Advice and tips would be very welcome! 🙇‍♂️ Our implementation details: Whenever data is changed in the main app, the updated data is submitted to the watch app via WatchConnectivity framework using WCSession.default.transferCurrentComplicationUserInfo(_:). According to documentation, this method should be used to transfer complication-related data, since it will wake the watch app even if it is in the background or not opened at all. Watch app receives updated data and stores it in UserDefaults shared with Watch Widget Extension hosting WidgetKit complications via App Group. Watch app then request widget timeline reload via WidgetCenter.shared.reloadAllTimelines(). According to documentation, it reloads the timelines for all configured widgets belonging to the containing app, so it seems the appropriate way to reload WidgetKit complications. Widget Timeline Provider class in Watch Widget Extension reads updated data from shared UserDefaults and uses it to provide the updated snapshot for widget views to render. We believe our implementation logic is correct, but it doesn't work, for some reason. Widgets sometimes update when the watch app is opened, but not always. The most definitive way to force widgets to update is to switch to a different watch face, which confirms that the Widget Timeline Provider has access to properly updated data. P.S. We are aware of the daily reload budget imposed on widgets, so we use widgets reload trigger sparingly. Anyway, according to documentation, reload budget is not effective when in DEBUG mode, but widgets won't reload even in DEBUG mode. Thank you!
Replies
20
Boosts
10
Views
1.0.0k
Activity
Jul ’26
AudioRecordingIntent: AVAudioSession.setActive() fails with OSStatus 561015905 on Lock Screen
Hello, I'm implementing AudioRecordingIntent on iOS 26. My goal is to support Action Button exactly like Apple's Voice Memos: • press Action Button • device remains locked • recording starts immediately • no Face ID • Live Activity is shown • no application UI My intent conforms to AudioRecordingIntent. Inside perform() I do: AVAudioSession.sharedInstance().setCategory(.record) AVAudioSession.sharedInstance().setActive(true) AVAudioRecorder.record() The result is: setCategory succeeds. setActive always fails with NSOSStatusErrorDomain Code = 561015905 "Session activation failed" The failure happens before AVAudioRecorder starts. If I instead forward execution to the main application, iOS requests Face ID before recording begins. Questions: Is AVAudioSession activation inside AudioRecordingIntent actually supported for third-party apps? If not, what is the expected architecture for implementing lock-screen recording using AudioRecordingIntent? Is there an official sample project demonstrating the intended implementation? Thank you.
Replies
0
Boosts
0
Views
890
Activity
Jul ’26
Recommended approach for updating a push-to-start Live Activity when the app is force-quit?
I create a Live Activity remotely via push-to-start, then use its per-activity token (Activity.pushTokenUpdates) so my server can send update/end pushes. To make sure I'm not missing tokens, I observe Activity.activityUpdates and prime from the Activity.activities snapshot at launch and on sceneWillEnterForeground, then subscribe each activity's pushTokenUpdates and POST the token to my server. This works reliably while the app is running or backgrounded/suspended — the system wakes it and I capture the token. The problem is the user force-quit case (swiped from the App Switcher, never reopened): Push-to-start still creates the Live Activity and it renders correctly on the Lock Screen. But pushTokenUpdates never fires, so my server never receives the per-activity token and can't update or end that activity. A backgrounded (not force-quit) app, as a control, captures the token every time. So it seems specific to user-termination rather than all "not running" states. I understand force-quit apps generally aren't granted background runtime — I'm trying to confirm whether that applies here and what the right pattern is. What's the recommended approach? Specifically: Is there any supported way to get the per-activity token to my server while the app stays force-quit — e.g. from the widget extension (does it have any access to Activity.pushToken, or only ActivityViewContext?) or a Notification Service Extension? 2. If not, is setting stale-date on the start push the intended way to let the card expire gracefully when it can never be ended via push? 3. Is there a better pattern for keeping a push-started Live Activity correct when the app is never relaunched?
Replies
1
Boosts
0
Views
1.5k
Activity
Jul ’26
Widget and Core Data with CloudKit
I have two apps that use App Groups, CloudKit and Core Data for sharing data between multiple devices and users (one is a sample for the issue, the other one the full fledged one). In the sample app I have the following model: Collection (name) -> many Items (names and count) and corresponding views to increment the count. I also have the widget share the proper App Group and CloudKit container. It has a button that triggers an increment app intent. A create a shared collection "Shares" and add two items in it - "A" & "B". Sharing from the applications and updates of the count takes about 2 seconds. I.e. I open the item view and I tap an increment button, the second phone screen updates almost immediately. Upon each update I also call WidgetCenter.shared.reloadAllTimelines(). What I see is that widgets have are not in sync with the data of the app. I have an explicit button to trigger the reload of the timelines, I can follow along with the debugger and the Core Data data is different, i.e. different count. I also show a date property, so I know that the widget is redrawn. I think that as soon as I added the target for the widget and added it to the app group I started seeing: BUG IN CLOUDKIT: Error submitting background task request: Error Domain=BGSystemTaskSchedulerErrorDomain Code=3 "(null)". The sync between the widget and the app on the same device is inconsistent. I also see a lot of when interactions happen fast. submitTaskRequest failed for com.apple.coredata.cloudkit.activity.import. submitTaskRequest failed for com.apple.coredata.cloudkit.activity.export. I least I hope is that after the app has synchronised, the widget will catch-up and show the same data - i.e. at least the same device will show data consistently. This does not happen though. Even on the device on which I'm doing the changes, and tapping multiple times the manual reload of widgets button, the Core Data is stale, and the time of reload of the widget is fine. The relevant threads this I've found are (none of them can shed any light): https://developer.apple.com/forums/thread/653112?answerId=697974022 https://developer.apple.com/forums/thread/650192?answerId=614112022#614112022 https://developer.apple.com/forums/thread/651648?answerId=827386022 I have tested with iOS 26.5.2 and iOS 27 Beta. The widget is it out sync
Replies
2
Boosts
0
Views
1.2k
Activity
Jul ’26
Live Activities Push-to-Start flows
Good morning, We are implementing Live Activities in a push-to-start flow. We wrap the listener for push to start tokens in a high priority task: if ptsListenerTask == nil || ptsListenerTask?.isCancelled == true { ptsListenerTask = Task(priority: .high) { [weak self] in for await pushToken in Activity<LiveAuctionAttributes>.pushToStartTokenUpdates { //Send token to back-end } } I've tried a few variations of this and they work well on most devices. I have seen a couple of devices that refuse to issue a push to start token. The user will have logging for the init flow and starting the PTS listener then the logs just go silent, nothing happens. One thing that seemed to work was getting the user to start a Live Activity manually (from our debugging tool) then the PTS token gets issued. This is not very reliable and working a mock live activity into the flow for obtaining a PTS token is a poor solution. Is anyone else seeing this and is there a known issue with obtaining PTS tokens? Thanks! Brad
Replies
12
Boosts
2
Views
2.0k
Activity
Jun ’26
TimeDataSource .dateRange(endingAt:) won't update
Hello, I'm trying to add a new Live Activity to my app showing a timer to a specific date and time. I thought I could use some TimeDataSource so that the timer would be updated automatically by SwiftUI without relying on Live Activity updates. That's not the case with .dateRange(endingAt:) though. Text(.dateRange(endingAt: targetDate), format: .components(style: .narrow)) Something like this correctly shows the timer exactly how I want it, but it never updates. Other TimeDataSource like .currentDate and .durationOffset(to:) do update automatically, but are not what I'm looking for. Am I missing something? Should I use another formatter to make it work?
Replies
0
Boosts
0
Views
1k
Activity
Jun ’26
Live Activity Stops Updating After 30 Seconds in Background During Audio Playback
Hi I developed a music app that plays offline audio and displays lyrics using Live Activities. According to ActivityKit documentation, Live Activities can be updated from the background. However, in my case, updates stop after ~30 seconds when the app goes to the background or the device is locked. Important points: The app continues running in the background (audio playback works fine using AVAudioSession with .playback) Background code execution is working as expected Only the Live Activity stops updating I am not using push updates since this is an offline app. Is there any limitation or requirement for updating Live Activities continuously in the background during audio playback? Audio Session Configuration let session = AVAudioSession.sharedInstance() try session.setCategory( .playback, mode: .default, options: [.mixWithOthers] // ✅ DO NOT interrupt other audio ) try session.setActive(true) print("✅ [AudioSession] Activated with mixWithOthers") } catch { print("❌ [AudioSession] Error: \(error)") } Live Activity Update Methods guard let activity = getLiveActivity(for: recordID) else{ print("⚠️ No Live Activity found for recordID: \(recordID)") return } guard activity.activityState == .active else { print("⚠️ Activity is not active") return } Task { let content = ActivityContent( state: state, staleDate: Date().addingTimeInterval(60 * 60 * 12), relevanceScore: 1.0 ) await activity.update(content) print("✅ Live Activity updated with ActivityContent") } }
Replies
1
Boosts
0
Views
2.3k
Activity
Jun ’26
LiveActivity push-to-start flow inconsistency
Problem: unable to retrieve push-to-start token upon app start Environment: simulator, iPhone 15 Pro, iOS 18.1 (also reproduced on physical devices) First image is a start from XCode with "Run" option (Cmd+R) where debugger is linked Second image is a "cold" start - starting app by tapping the icon Difference is: Start observing (line 2), push token changed (last line). Everything is okay Push token changed (7 line), start observing (9 line). liveactivitysd generates token before we reach pushToStartTokenUpdates loop - we losing token The question is: how is this possible (case 2)?
Replies
0
Boosts
0
Views
796
Activity
Jun ’26
iOS 26.5 breaks AppIntents with AppEnums defined in Swift Package
For some reason since iOS 26.5, a ControlWidgetButton or a Button in a widget configured with an AppIntent conforming to OpenIntent fails to receive its AppEnum parameter correctly if the intent and enum are defined inside a shared Swift Package. Tapping the control widget button opens the main application, but it doesn't pass the AppEnum parameter value in, leaving the app on its default screen instead of navigating to the intended view. This was working perfectly in iOS 26.4, where the app would launch and receive the correct enum case from the intent. No code, configuration, or scheme changes were made between the two runs, only the simulator/OS version differs. Has anyone else run into what seems to be a regression on iOS 26.5? I filed feedback with a sample project: FB22848510
Replies
1
Boosts
3
Views
1.3k
Activity
Jun ’26
Push to Start Live Activity — dismissal-date not supported in start payload causes un-dismissable notifications
Hey everyone, We're using Push to Start Live Activities in our app (District: Movies Events Dining) where all Live Activities are entirely server-driven. At District, we've taken a unique approach to Live Activities. Since our customers often plan ahead reserving restaurant tables early in the week or booking movies days in advance we needed a way to surface timely, relevant information without requiring the app to be open. We power our Live Activities entirely from the server using Push to Start and Push to Update. This means the Live Activity is initiated and kept up to date by our backend from reservation confirmation all the way to the day of the experience. Whether it's a dining slot or a movie showtime, the Live Activity automatically appears in the notification tray with all relevant details, right when you need it no app launch required. FB Number: FB22062904 Problem: When a Push to Start payload is sent from the server, the user sees an Allow / Don't Allow prompt on their lock screen. If the user ignores this prompt (neither taps Allow nor Don't Allow), the Live Activity card stays stuck in the notification tray permanently with zero way to dismiss it programmatically. This happens because: The activity never officially "starts" on device Activity.end() cannot be called — there's nothing to end Sending an update/end push has no effect dismissal-date is not honoured in the start payload Steps to Reproduce Send a push-to-start APNs payload to a device Do NOT tap Allow or Don't Allow on the prompt Observe — card stays in notification tray indefinitely Send an end push from server — no effect Current Payload { "aps": { "timestamp": 1234567890, "event": "start", "alert": { "title": "Your table is reserved", "body": "Tap to view your reservation" }, "content-state": { ... }, "attributes-type": "ReservationActivityAttributes", "attributes": { ... } // ❌ dismissal-date has no effect here } } Expected Behaviour dismissal-date should be honoured in the push-to-start payload, so that if the user ignores the prompt, the notification auto-dismisses after the specified time — consistent with how standard Live Activity expiry works. Suggested Fix { "aps": { "timestamp": 1234567890, "event": "start", "content-state": { ... }, "dismissal-date": 1234568490 // ✅ honour this } } Impact This affects any app using server-driven Live Activities — dining reservations, movie bookings, food delivery, ride hailing, ticketing etc. Without this, there is no way to prevent permanent notification tray pollution for users who ignore the Allow prompt. Has anyone found a workaround for this? Would love to know if others are hitting the same issue.
Replies
0
Boosts
3
Views
861
Activity
Jun ’26
UI Regession for array widget configuration in iOS 27 Beta 1
Not sure if this is an intented change in terms of UI on 27 beta 1, but I think the previous implementation of configuring array of App Entity is better with a list and options and reorder and remove items. My widget configuration code: struct BusWidgetConfiguration: WidgetConfigurationIntent { static var title: LocalizedStringResource { "Bus Stop Configuration" } static var description: IntentDescription { "Configure youe top 3 most commonly used bus stop to open in app." } @Parameter(title: "Bus Stop", default: [], size: IntentCollectionSize(min: 0, max: 3)) var busStops: [BusStopEntity] @Parameter(title: "Open in Maps", default: false) var openInMaps: Bool } iOS 27 Beta 1: iOS 26.5:
Replies
1
Boosts
0
Views
1.2k
Activity
Jun ’26