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Reply to Unreal Engine / Path tracer
Metal already have all the required API to implement raytracing. So probably there is nothing preventing Epic or Twinmotion from implementing it in Unreal or Twinmotion. However, to get good performance you will have to wait for an Apple Silicon GPU with raytracing acceleration.
Topic: Graphics & Games SubTopic: General Tags:
Oct ’23
Reply to drawRect broken in Xcode 15/Sonoma
Probably it's not a bug, just the new behaviour. When linking to the macOS 14 SDK, the clipsToBounds property of NSView is set to false. Either update your drawing code, or set it back to true. See the macOS 14 AppKit release notes for some info.
Topic: UI Frameworks SubTopic: AppKit Tags:
Sep ’23
Reply to C# Cocoa app, button images stretched
Probably another victim of the clipsToBound change. NSView clipsToBound is set to false when compiling with the macOS 14 SDK. If the code drawing the button uses the dirty rect instead of the bounds, it will draw in weird way. Is that button image drawn by a subclass you wrote?
Topic: App & System Services SubTopic: Core OS Tags:
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Oct ’23
Reply to Unreal Engine / Path tracer
Metal already have all the required API to implement raytracing. So probably there is nothing preventing Epic or Twinmotion from implementing it in Unreal or Twinmotion. However, to get good performance you will have to wait for an Apple Silicon GPU with raytracing acceleration.
Topic: Graphics & Games SubTopic: General Tags:
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Activity
Oct ’23
Reply to drawRect broken in Xcode 15/Sonoma
Probably it's not a bug, just the new behaviour. When linking to the macOS 14 SDK, the clipsToBounds property of NSView is set to false. Either update your drawing code, or set it back to true. See the macOS 14 AppKit release notes for some info.
Topic: UI Frameworks SubTopic: AppKit Tags:
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Activity
Sep ’23