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Reply to Custom Progressive mode --> Unity/Polyspatial not working
Yes, I will. I've tried to surface it on the Unity forums as potential bug but there wasn't a response, so I'll file a proper report. I too am able to get it to function as expected outside of Unity... AND I will note that in Unity I can randomly get it to recognize the custom settings, though there isn't any rhyme or reason or order of operations I can identify. Sometimes... its just works. :/
Topic: Spatial Computing SubTopic: General Tags:
Oct ’24
Reply to Compose interactive 3D content in Reality Composer Pro -- Build Errors
Fixed. Code was missing this: animationLibraryComponent.animations if var animationLibraryComponent = entity.components[AnimationLibraryComponent.self] { // Add or modify animations directly in the animations dictionary animationLibraryComponent.animations["RobotReturnToHomeAction"] = robotTravelHomeActionResource animationLibraryComponent.animations["RobotTravelHomeCompleteAction"] = robotTravelHomeCompleteActionResource entity.components[AnimationLibraryComponent.self] = animationLibraryComponent }
Aug ’24
Reply to Custom Progressive mode --> Unity/Polyspatial not working
Yes, I will. I've tried to surface it on the Unity forums as potential bug but there wasn't a response, so I'll file a proper report. I too am able to get it to function as expected outside of Unity... AND I will note that in Unity I can randomly get it to recognize the custom settings, though there isn't any rhyme or reason or order of operations I can identify. Sometimes... its just works. :/
Topic: Spatial Computing SubTopic: General Tags:
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Oct ’24
Reply to Compose interactive 3D content in Reality Composer Pro -- Build Errors
Fixed. Code was missing this: animationLibraryComponent.animations if var animationLibraryComponent = entity.components[AnimationLibraryComponent.self] { // Add or modify animations directly in the animations dictionary animationLibraryComponent.animations["RobotReturnToHomeAction"] = robotTravelHomeActionResource animationLibraryComponent.animations["RobotTravelHomeCompleteAction"] = robotTravelHomeCompleteActionResource entity.components[AnimationLibraryComponent.self] = animationLibraryComponent }
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Aug ’24
Reply to Vision Pro SwiftUI Transparent Background
In a build or preview mode (device or simulator) this doesn't work for me in 1.0 -- if I switch over to 1.1 (in the simulator) the background window is removed. Didn't want to move my AVP Device to 1.1 yet. Do you know if this works in 1.0 or only 1.1?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Feb ’24