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Reply to SKTexture initialized with system UIImage has slightly wrong aspect ratio and ignores system symbol color
[quote='803792022, endecotp, /thread/763479?answerId=803792022#803792022, /profile/endecotp'] UIImage and CGImage have different aspect ratios for SF Symbols, due to padding. [/quote] I tried using SKTexture(image: image) and SKTexture(cgImage: image.cgImage!) and they both produce the same result. Do you think this is expected or do you have a suggestion for how one could do it differently?
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Sep ’24
Reply to SKTexture renders SF Symbols image always black
Same issue here. Not only is the image on iOS always black when on macOS it displays as expected, but on iOS some images are also displayed with a slightly wrong aspect ratio, as demonstrated by this code: import SpriteKit #if os(macOS) import AppKit #else import UIKit #endif class GameScene: SKScene { override func didMove(to view: SKView) { let systemImage = "square.and.arrow.up" let width = 400.0 #if os(macOS) let image = NSImage(systemSymbolName: systemImage, accessibilityDescription: nil)!.withSymbolConfiguration(.init(hierarchicalColor: .white))! let scale = NSScreen.main!.backingScaleFactor image.size = CGSize(width: width * scale, height: width / image.size.width * image.size.height * scale) #else let image = UIImage(systemName: systemImage)!.applyingSymbolConfiguration(.init(pointSize: width))!.applyingSymbolConfiguration(.init(hierarchicalColor: .white))! #endif let texture = SKTexture(image: image) print(image.size, texture.size(), image.size.width / image.size.height) let size = CGSize(width: width, height: width / image.size.width * image.size.height) addChild(SKSpriteNode(texture: texture, size: size)) } }
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Sep ’24
Reply to SceneKit app randomly crashes with EXC_BAD_ACCESS in jet_context::set_fragment_texture
[quote='802657022, deeje, /thread/763173?answerId=802657022#802657022, /profile/deeje'] FWIW, early in my SceneKit days, I experienced similar crashes, and solved it by refactoring my code to add and remove SCNNodes only in main thread. [/quote] Thanks for the suggestion, but I already solved these kind of crashes a long time ago. I'm already doing scene changes on the main thread.
Topic: Graphics & Games SubTopic: SceneKit Tags:
Sep ’24
Reply to Xcode downloads client crash report but the stacktraces don't contain any of my app's symbols
[quote='802429022, DTS Engineer, /thread/762421?answerId=802429022#802429022'] You mention AppKit above, but also iOS, so I'm unclear on what your app's target platform is. [/quote] Sorry for the confusion. It's a macOS app. I just thought the contents of the bridging header could be meaningful, and I wanted to explain why I'm redeclaring enum vtype even if it's available on macOS (it's because it's not available on iOS, even though getattrlistbulk is, so in order to have the macOS and iOS versions as similar as possible I declare that for both targets).
Sep ’24
Reply to Xcode downloads client crash report but the stacktraces don't contain any of my app's symbols
[quote='802017022, DTS Engineer, /thread/762421?answerId=802017022#802017022'] any C++ code running within your process could cause the above [/quote] Do you mean that such code would have to be in its own .cpp file, or would it be sufficient to call it from a .swift file? Apart from the bridging header, my project only contains Swift files. This crash only seems to be happening to a couple users and it never happened to me, so I don't think I would be luckier trying to reproduce it on a smaller tester app. I guess I'll never find out unless macOS or Swift (I'm not sure which one is responsible here) shows more meaningful exceptions.
Aug ’24
Reply to Xcode downloads client crash report but the stacktraces don't contain any of my app's symbols
Thanks. Does that mean that C++ code caused the crash? My app is written in pure Swift with a bridging header that only defines these constants needed for accessing the results of getattrlistbulk on iOS: enum vtype { VNON, VREG, VDIR, VBLK, VCHR, VLNK, VSOCK, VFIFO, VBAD, VSTR, VCPLX }; When causing a crash on the main thread with the following code @main class AppDelegate: NSObject, NSApplicationDelegate { func applicationDidFinishLaunching(_ aNotification: Notification) { // Insert code here to initialize your application DispatchQueue.main.async { fatalError() } } } I get this stacktrace in the crash report: Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libswiftCore.dylib 0x1a06b906c _assertionFailure(_:_:file:line:flags:) + 592 1 problem2 0x100d1a8e4 closure #1 in AppDelegate.applicationDidFinishLaunching(_:) + 68 (AppDelegate.swift:19) 2 problem2 0x100d1a904 thunk for @escaping @callee_guaranteed () -> () + 28 3 libdispatch.dylib 0x1907fb750 _dispatch_call_block_and_release + 32 4 libdispatch.dylib 0x1907fd3e8 _dispatch_client_callout + 20 5 libdispatch.dylib 0x19080bbb8 _dispatch_main_queue_drain + 988 6 libdispatch.dylib 0x19080b7cc _dispatch_main_queue_callback_4CF + 44 7 CoreFoundation 0x190acead4 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16 8 CoreFoundation 0x190a8c258 __CFRunLoopRun + 1996 9 CoreFoundation 0x190a8b434 CFRunLoopRunSpecific + 608 10 HIToolbox 0x19b23519c RunCurrentEventLoopInMode + 292 11 HIToolbox 0x19b234e2c ReceiveNextEventCommon + 220 12 HIToolbox 0x19b234d30 _BlockUntilNextEventMatchingListInModeWithFilter + 76 13 AppKit 0x1942eacc8 _DPSNextEvent + 660 14 AppKit 0x194ae14d0 -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 700 15 AppKit 0x1942ddffc -[NSApplication run] + 476 16 AppKit 0x1942b5240 NSApplicationMain + 880 17 problem2 0x100d1aacc specialized static NSApplicationDelegate.main() + 24 [inlined] 18 problem2 0x100d1aacc static AppDelegate.$main() + 24 (<compiler-generated>:10) [inlined] 19 problem2 0x100d1aacc main + 36 20 dyld 0x190623154 start + 2476 Or where you hinting at something different?
Aug ’24
Reply to Weird crashes when accessing Swift Array
[quote='797102022, DTS Engineer, /thread/760029?answerId=797102022#797102022'] If you only want to look at the app, rather than run it, you can ignoer the whole thing: [/quote] So I ran lldb ~/Library/Developer/Xcode/Archives/2024-07-12/MyApp\ macOS\ 12.07.2024\,\ 20.43.xcarchive/Products/Applications/MyApp.app To translate the addresses from the crash report to lldb, it wasn't sufficient to subtract the binary image base address, but I found some help at Symbolicating with LLDB. By running lldb image list which outputs [ 0] 2521131E-2080-387D-B96E-8DB6AA18E011 0x0000000100000000 ~/Library/Developer/Xcode/Archives/2024-07-12/MyApp macOS 12.07.2024, 20.43.xcarchive/Products/Applications/MyApp.app/Contents/MacOS/MyApp /System/Volumes/Data/~/Library/Developer/Xcode/Archives/2024-07-12/MyApp macOS 12.07.2024, 20.43.xcarchive/dSYMs/MyApp.app.dSYM/Contents/Resources/DWARF/MyApp [ 1] 37BBC384-0755-31C7-A808-0ED49E44DD8E 0x00000001800b8000 /usr/lib/dyld ... I found out that there is another base address here 0x0000000100000000 (which almost looks like 0x0) that I also have to subtract. So the real offset is 0x104468000 - 0x0000000100000000 = 0x004468000 which I could set with lldb target modules load --file MyApp --slide 0x004468000 So now I can disassemble by directly providing the addresses from the crash report, and I confirm that all crash report addresses point to the correct symbol names. But when I run lldb disas -a 0x00000001044fff28 (where 0x00000001044fff28 is the address for the call to MyViewController.myModalAction in the crash report), I get this relatively short and rather obscure output: MyApp`merged @objc MyApp.MyViewController.myModalAction(Any) -> (): 0x1044ffed8 <+0>: sub sp, sp, #0x50 0x1044ffedc <+4>: stp x22, x21, [sp, #0x20] 0x1044ffee0 <+8>: stp x20, x19, [sp, #0x30] 0x1044ffee4 <+12>: stp x29, x30, [sp, #0x40] 0x1044ffee8 <+16>: add x29, sp, #0x40 0x1044ffeec <+20>: mov x19, x3 0x1044ffef0 <+24>: mov x20, x2 0x1044ffef4 <+28>: mov x21, x0 0x1044ffef8 <+32>: mov x0, x2 0x1044ffefc <+36>: bl 0x1001d6a60 ; symbol stub for: swift_unknownObjectRetain 0x1044fff00 <+40>: mov x0, x21 0x1044fff04 <+44>: bl 0x1001d6664 ; symbol stub for: objc_retain 0x1044fff08 <+48>: mov x21, x0 0x1044fff0c <+52>: mov x8, sp 0x1044fff10 <+56>: mov x0, x20 0x1044fff14 <+60>: bl 0x1001d5ee4 ; symbol stub for: Swift._bridgeAnyObjectToAny(Swift.Optional<Swift.AnyObject>) -> Any 0x1044fff18 <+64>: mov x0, x20 0x1044fff1c <+68>: bl 0x1001d6a54 ; symbol stub for: swift_unknownObjectRelease 0x1044fff20 <+72>: mov x20, x21 0x1044fff24 <+76>: blr x19 0x1044fff28 <+80>: mov x0, sp 0x1044fff2c <+84>: bl 0x100008ce4 ; __swift_destroy_boxed_opaque_existential_0 at <compiler-generated> 0x1044fff30 <+88>: mov x0, x21 0x1044fff34 <+92>: bl 0x1001d6658 ; symbol stub for: objc_release 0x1044fff38 <+96>: ldp x29, x30, [sp, #0x40] 0x1044fff3c <+100>: ldp x20, x19, [sp, #0x30] 0x1044fff40 <+104>: ldp x22, x21, [sp, #0x20] 0x1044fff44 <+108>: add sp, sp, #0x50 0x1044fff48 <+112>: ret Whereas if I run lldb disas -n myModalAction I get a way longer output which contains the expected calls to my own other methods, starting with MyApp`MyViewController.myModalAction(_:): 0x1044f9578 <+0>: stp x28, x27, [sp, #-0x60]! ... Notice how the first lines of these two outputs differ: MyApp`merged @objc MyApp.MyViewController.myModalAction(Any) -> () vs MyApp`MyViewController.myModalAction(_:) What does this difference mean? The line in the crash report 13 MyApp 0x00000001044fff28 @objc MyViewController.myModalAction(_:) + 80 is the only one that doesn't make sense and couldn't possibly call the line above it.
Topic: Programming Languages SubTopic: Swift Tags:
Jul ’24
Reply to SKTexture initialized with system UIImage has slightly wrong aspect ratio and ignores system symbol color
[quote='803792022, endecotp, /thread/763479?answerId=803792022#803792022, /profile/endecotp'] UIImage and CGImage have different aspect ratios for SF Symbols, due to padding. [/quote] I tried using SKTexture(image: image) and SKTexture(cgImage: image.cgImage!) and they both produce the same result. Do you think this is expected or do you have a suggestion for how one could do it differently?
Topic: Graphics & Games SubTopic: SpriteKit Tags:
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Sep ’24
Reply to SKTexture renders SF Symbols image always black
Same issue here. Not only is the image on iOS always black when on macOS it displays as expected, but on iOS some images are also displayed with a slightly wrong aspect ratio, as demonstrated by this code: import SpriteKit #if os(macOS) import AppKit #else import UIKit #endif class GameScene: SKScene { override func didMove(to view: SKView) { let systemImage = "square.and.arrow.up" let width = 400.0 #if os(macOS) let image = NSImage(systemSymbolName: systemImage, accessibilityDescription: nil)!.withSymbolConfiguration(.init(hierarchicalColor: .white))! let scale = NSScreen.main!.backingScaleFactor image.size = CGSize(width: width * scale, height: width / image.size.width * image.size.height * scale) #else let image = UIImage(systemName: systemImage)!.applyingSymbolConfiguration(.init(pointSize: width))!.applyingSymbolConfiguration(.init(hierarchicalColor: .white))! #endif let texture = SKTexture(image: image) print(image.size, texture.size(), image.size.width / image.size.height) let size = CGSize(width: width, height: width / image.size.width * image.size.height) addChild(SKSpriteNode(texture: texture, size: size)) } }
Topic: Graphics & Games SubTopic: SpriteKit Tags:
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Sep ’24
Reply to SceneKit app randomly crashes with EXC_BAD_ACCESS in jet_context::set_fragment_texture
[quote='802657022, deeje, /thread/763173?answerId=802657022#802657022, /profile/deeje'] FWIW, early in my SceneKit days, I experienced similar crashes, and solved it by refactoring my code to add and remove SCNNodes only in main thread. [/quote] Thanks for the suggestion, but I already solved these kind of crashes a long time ago. I'm already doing scene changes on the main thread.
Topic: Graphics & Games SubTopic: SceneKit Tags:
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Sep ’24
Reply to Xcode downloads client crash report but the stacktraces don't contain any of my app's symbols
[quote='802429022, DTS Engineer, /thread/762421?answerId=802429022#802429022'] You mention AppKit above, but also iOS, so I'm unclear on what your app's target platform is. [/quote] Sorry for the confusion. It's a macOS app. I just thought the contents of the bridging header could be meaningful, and I wanted to explain why I'm redeclaring enum vtype even if it's available on macOS (it's because it's not available on iOS, even though getattrlistbulk is, so in order to have the macOS and iOS versions as similar as possible I declare that for both targets).
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Sep ’24
Reply to Xcode downloads client crash report but the stacktraces don't contain any of my app's symbols
[quote='802017022, DTS Engineer, /thread/762421?answerId=802017022#802017022'] any C++ code running within your process could cause the above [/quote] Do you mean that such code would have to be in its own .cpp file, or would it be sufficient to call it from a .swift file? Apart from the bridging header, my project only contains Swift files. This crash only seems to be happening to a couple users and it never happened to me, so I don't think I would be luckier trying to reproduce it on a smaller tester app. I guess I'll never find out unless macOS or Swift (I'm not sure which one is responsible here) shows more meaningful exceptions.
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Aug ’24
Reply to Xcode downloads client crash report but the stacktraces don't contain any of my app's symbols
Thanks. Does that mean that C++ code caused the crash? My app is written in pure Swift with a bridging header that only defines these constants needed for accessing the results of getattrlistbulk on iOS: enum vtype { VNON, VREG, VDIR, VBLK, VCHR, VLNK, VSOCK, VFIFO, VBAD, VSTR, VCPLX }; When causing a crash on the main thread with the following code @main class AppDelegate: NSObject, NSApplicationDelegate { func applicationDidFinishLaunching(_ aNotification: Notification) { // Insert code here to initialize your application DispatchQueue.main.async { fatalError() } } } I get this stacktrace in the crash report: Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libswiftCore.dylib 0x1a06b906c _assertionFailure(_:_:file:line:flags:) + 592 1 problem2 0x100d1a8e4 closure #1 in AppDelegate.applicationDidFinishLaunching(_:) + 68 (AppDelegate.swift:19) 2 problem2 0x100d1a904 thunk for @escaping @callee_guaranteed () -> () + 28 3 libdispatch.dylib 0x1907fb750 _dispatch_call_block_and_release + 32 4 libdispatch.dylib 0x1907fd3e8 _dispatch_client_callout + 20 5 libdispatch.dylib 0x19080bbb8 _dispatch_main_queue_drain + 988 6 libdispatch.dylib 0x19080b7cc _dispatch_main_queue_callback_4CF + 44 7 CoreFoundation 0x190acead4 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16 8 CoreFoundation 0x190a8c258 __CFRunLoopRun + 1996 9 CoreFoundation 0x190a8b434 CFRunLoopRunSpecific + 608 10 HIToolbox 0x19b23519c RunCurrentEventLoopInMode + 292 11 HIToolbox 0x19b234e2c ReceiveNextEventCommon + 220 12 HIToolbox 0x19b234d30 _BlockUntilNextEventMatchingListInModeWithFilter + 76 13 AppKit 0x1942eacc8 _DPSNextEvent + 660 14 AppKit 0x194ae14d0 -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 700 15 AppKit 0x1942ddffc -[NSApplication run] + 476 16 AppKit 0x1942b5240 NSApplicationMain + 880 17 problem2 0x100d1aacc specialized static NSApplicationDelegate.main() + 24 [inlined] 18 problem2 0x100d1aacc static AppDelegate.$main() + 24 (<compiler-generated>:10) [inlined] 19 problem2 0x100d1aacc main + 36 20 dyld 0x190623154 start + 2476 Or where you hinting at something different?
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Aug ’24
Reply to Wrong colours when rendering SKTexture
Since this issue is still happening 3 years later on macOS 14.6.1, I stumbled again on this post and I see only now that you asked for the bug number, but unfortunately I didn't subscribe to this post back then and wasn't notified of your reply. It's FB8979522.
Topic: Programming Languages SubTopic: Swift Tags:
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Aug ’24
Reply to Weird crashes when accessing Swift Array
[quote='797102022, DTS Engineer, /thread/760029?answerId=797102022#797102022'] If you only want to look at the app, rather than run it, you can ignoer the whole thing: [/quote] So I ran lldb ~/Library/Developer/Xcode/Archives/2024-07-12/MyApp\ macOS\ 12.07.2024\,\ 20.43.xcarchive/Products/Applications/MyApp.app To translate the addresses from the crash report to lldb, it wasn't sufficient to subtract the binary image base address, but I found some help at Symbolicating with LLDB. By running lldb image list which outputs [ 0] 2521131E-2080-387D-B96E-8DB6AA18E011 0x0000000100000000 ~/Library/Developer/Xcode/Archives/2024-07-12/MyApp macOS 12.07.2024, 20.43.xcarchive/Products/Applications/MyApp.app/Contents/MacOS/MyApp /System/Volumes/Data/~/Library/Developer/Xcode/Archives/2024-07-12/MyApp macOS 12.07.2024, 20.43.xcarchive/dSYMs/MyApp.app.dSYM/Contents/Resources/DWARF/MyApp [ 1] 37BBC384-0755-31C7-A808-0ED49E44DD8E 0x00000001800b8000 /usr/lib/dyld ... I found out that there is another base address here 0x0000000100000000 (which almost looks like 0x0) that I also have to subtract. So the real offset is 0x104468000 - 0x0000000100000000 = 0x004468000 which I could set with lldb target modules load --file MyApp --slide 0x004468000 So now I can disassemble by directly providing the addresses from the crash report, and I confirm that all crash report addresses point to the correct symbol names. But when I run lldb disas -a 0x00000001044fff28 (where 0x00000001044fff28 is the address for the call to MyViewController.myModalAction in the crash report), I get this relatively short and rather obscure output: MyApp`merged @objc MyApp.MyViewController.myModalAction(Any) -> (): 0x1044ffed8 <+0>: sub sp, sp, #0x50 0x1044ffedc <+4>: stp x22, x21, [sp, #0x20] 0x1044ffee0 <+8>: stp x20, x19, [sp, #0x30] 0x1044ffee4 <+12>: stp x29, x30, [sp, #0x40] 0x1044ffee8 <+16>: add x29, sp, #0x40 0x1044ffeec <+20>: mov x19, x3 0x1044ffef0 <+24>: mov x20, x2 0x1044ffef4 <+28>: mov x21, x0 0x1044ffef8 <+32>: mov x0, x2 0x1044ffefc <+36>: bl 0x1001d6a60 ; symbol stub for: swift_unknownObjectRetain 0x1044fff00 <+40>: mov x0, x21 0x1044fff04 <+44>: bl 0x1001d6664 ; symbol stub for: objc_retain 0x1044fff08 <+48>: mov x21, x0 0x1044fff0c <+52>: mov x8, sp 0x1044fff10 <+56>: mov x0, x20 0x1044fff14 <+60>: bl 0x1001d5ee4 ; symbol stub for: Swift._bridgeAnyObjectToAny(Swift.Optional<Swift.AnyObject>) -> Any 0x1044fff18 <+64>: mov x0, x20 0x1044fff1c <+68>: bl 0x1001d6a54 ; symbol stub for: swift_unknownObjectRelease 0x1044fff20 <+72>: mov x20, x21 0x1044fff24 <+76>: blr x19 0x1044fff28 <+80>: mov x0, sp 0x1044fff2c <+84>: bl 0x100008ce4 ; __swift_destroy_boxed_opaque_existential_0 at <compiler-generated> 0x1044fff30 <+88>: mov x0, x21 0x1044fff34 <+92>: bl 0x1001d6658 ; symbol stub for: objc_release 0x1044fff38 <+96>: ldp x29, x30, [sp, #0x40] 0x1044fff3c <+100>: ldp x20, x19, [sp, #0x30] 0x1044fff40 <+104>: ldp x22, x21, [sp, #0x20] 0x1044fff44 <+108>: add sp, sp, #0x50 0x1044fff48 <+112>: ret Whereas if I run lldb disas -n myModalAction I get a way longer output which contains the expected calls to my own other methods, starting with MyApp`MyViewController.myModalAction(_:): 0x1044f9578 <+0>: stp x28, x27, [sp, #-0x60]! ... Notice how the first lines of these two outputs differ: MyApp`merged @objc MyApp.MyViewController.myModalAction(Any) -> () vs MyApp`MyViewController.myModalAction(_:) What does this difference mean? The line in the crash report 13 MyApp 0x00000001044fff28 @objc MyViewController.myModalAction(_:) + 80 is the only one that doesn't make sense and couldn't possibly call the line above it.
Topic: Programming Languages SubTopic: Swift Tags:
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Jul ’24