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Reply to App is rejected because of gambling related content
Interesting. So if I understand correctly, your view is that any fantasy league or football prediction game based on real matches is inherently gambling-related, even if it's purely points-based and doesn't involve bets, entry fees, payouts or prizes? I've scheduled a call with App Review, so hopefully they can clarify how they interpret this. I'm asking because our app's core prediction mechanic has been part of the app since the beginning and has been approved in many previous submissions, so I'm trying to understand what has changed in the current review.
Jun ’26
Reply to App is rejected because of gambling related content
I'm still struggling to understand the distinction. Gambling Betting or wagering using real money or in-game currency that may be exchanged for real money. This is not what our app does. Simulated Gambling Betting or wagering without using real money or in-game currency that can be exchanged for real money. This also doesn't seem to describe our app. We don't simulate betting or a casino experience. There are no wagers, chips, odds, payouts, entry fees, or virtual currency. Our app is much closer to a fantasy league or football pool. Users simply predict football scores and earn points that are used only for rankings, achievements, and league standings. There is no way to bet, pay, or win money through the app. If the concern is that users could privately decide to attach money to a friendly football pool outside the app, I'm struggling to understand where the boundary is. The app itself neither facilitates nor processes betting or payments. I'd genuinely appreciate clarification on how App Review distinguishes a points-based football competition from gambling under the current guidelines.
Jun ’26
Reply to App is rejected because of gambling related content
Thanks for your reply. My question wasn't about pointing to other apps in order to argue that App Review should approve ours as well. I'm simply trying to determine whether this is an isolated review decision or whether other developers of football prediction or fantasy league apps have recently received similar feedback. Also, App Review specifically asked us to answer "Yes" for "Gambling", not "Simulated Gambling". That's part of my confusion. The App Store Connect definition of Gambling refers to betting or wagering using real money (or currency exchangeable for real money), while our app has no betting, wagers, entry fees, cash prizes, payouts, odds, or exchangeable virtual currency. I'm genuinely trying to understand how Apple currently interprets this guideline and where the line is drawn for football prediction or fantasy league apps. If other developers have recently encountered the same issue, that would help determine whether this is a broader interpretation or something specific to our app.
Jun ’26
Reply to App is rejected because of gambling related content
Interesting. So if I understand correctly, your view is that any fantasy league or football prediction game based on real matches is inherently gambling-related, even if it's purely points-based and doesn't involve bets, entry fees, payouts or prizes? I've scheduled a call with App Review, so hopefully they can clarify how they interpret this. I'm asking because our app's core prediction mechanic has been part of the app since the beginning and has been approved in many previous submissions, so I'm trying to understand what has changed in the current review.
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Jun ’26
Reply to App is rejected because of gambling related content
I'm still struggling to understand the distinction. Gambling Betting or wagering using real money or in-game currency that may be exchanged for real money. This is not what our app does. Simulated Gambling Betting or wagering without using real money or in-game currency that can be exchanged for real money. This also doesn't seem to describe our app. We don't simulate betting or a casino experience. There are no wagers, chips, odds, payouts, entry fees, or virtual currency. Our app is much closer to a fantasy league or football pool. Users simply predict football scores and earn points that are used only for rankings, achievements, and league standings. There is no way to bet, pay, or win money through the app. If the concern is that users could privately decide to attach money to a friendly football pool outside the app, I'm struggling to understand where the boundary is. The app itself neither facilitates nor processes betting or payments. I'd genuinely appreciate clarification on how App Review distinguishes a points-based football competition from gambling under the current guidelines.
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Jun ’26
Reply to App is rejected because of gambling related content
Thanks for your reply. My question wasn't about pointing to other apps in order to argue that App Review should approve ours as well. I'm simply trying to determine whether this is an isolated review decision or whether other developers of football prediction or fantasy league apps have recently received similar feedback. Also, App Review specifically asked us to answer "Yes" for "Gambling", not "Simulated Gambling". That's part of my confusion. The App Store Connect definition of Gambling refers to betting or wagering using real money (or currency exchangeable for real money), while our app has no betting, wagers, entry fees, cash prizes, payouts, odds, or exchangeable virtual currency. I'm genuinely trying to understand how Apple currently interprets this guideline and where the line is drawn for football prediction or fantasy league apps. If other developers have recently encountered the same issue, that would help determine whether this is a broader interpretation or something specific to our app.
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Jun ’26