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Comment on Convert SceneKit/matrix/transform code into pure Metal/MetalKit
Hi again, I tested the code but I'm afraid it has the wrong result. In your example it is rotating in Object Space. This is why I'm using the SCNNode and worldTransform and simdWorldOrientation. To be clear, I'm using SceneKit because it is doing some "World Space" magic :-) and I would like to do that myself. • [World Space.](https://www. dropbox. com/s/q5t12xpk7xjk7qk/WorldSpace.mov?dl=0) • [Object Space.](https://www. dropbox. com/s/uicf149bdqt6yb1/ObjectSpace.mov?dl=0)
Topic: Graphics & Games SubTopic: General Tags:
Oct ’22
Comment on Convert SceneKit/matrix/transform code into pure Metal/MetalKit
Hi again, I tested the code but I'm afraid it has the wrong result. In your example it is rotating in Object Space. This is why I'm using the SCNNode and worldTransform and simdWorldOrientation. To be clear, I'm using SceneKit because it is doing some "World Space" magic :-) and I would like to do that myself. • [World Space.](https://www. dropbox. com/s/q5t12xpk7xjk7qk/WorldSpace.mov?dl=0) • [Object Space.](https://www. dropbox. com/s/uicf149bdqt6yb1/ObjectSpace.mov?dl=0)
Topic: Graphics & Games SubTopic: General Tags:
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Oct ’22
Comment on Convert SceneKit/matrix/transform code into pure Metal/MetalKit
Hello and thank you very much for your time and answer secret "Graphics and Games Engineer" ;-) My goal is to not be dependent on SceneKit and be just 100% Metal/MetalKit 🤘🎸 Because I used the scnNode as a placeholder for its capabilities. I'm thinking of simd due to performance, but if you suggest anything else – I'm 100% open to trying it :-)
Topic: Graphics & Games SubTopic: General Tags:
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Oct ’22