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Reply to A question about adding grounding shadow in visionPro
Hello, I've been struggling for a long time trying to get Grounding shadows to work with occlusion material but I haven't found any solution. What I need is to add occlusion material to reconstructed mesh so that virtual content is occluded by real world. I also need to enable physics on the mesh (I'm working on a game where characters interact with the real world). The grounding shadows work fine when I just add the collision and physics body to the reconstructed mesh. However when I do, there is no occlusion and it breaks the illusion. When I add a model to the mesh entities with occlusion material, then the occlusion works fine however the grounding shadows stop working. Thanks for your time. Gil
Topic: Spatial Computing SubTopic: ARKit Tags:
Mar ’25
Reply to SwiftData on iOS 18 extreme memory use
@jhokit ok thanks for the insight on this. I'm also considering reverting to Core Data. At least it seems less dangerous than making a Swift Data/cloudkit data model migration with the risk of loosing user data ;( If this is not fixed for beta 8, I guess I will do the same as you although it's going to be a lot of work...
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Aug ’24
Reply to Realitykit asset loading
In case my message was not very clear, the issues occur when I run the app on the Vision Pro in Debug. In that case the app takes 50 seconds to load ressources versus 2 when I uncheck "Debug executable" in the scheme.
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Jun ’25
Reply to A question about adding grounding shadow in visionPro
Hello, I've been struggling for a long time trying to get Grounding shadows to work with occlusion material but I haven't found any solution. What I need is to add occlusion material to reconstructed mesh so that virtual content is occluded by real world. I also need to enable physics on the mesh (I'm working on a game where characters interact with the real world). The grounding shadows work fine when I just add the collision and physics body to the reconstructed mesh. However when I do, there is no occlusion and it breaks the illusion. When I add a model to the mesh entities with occlusion material, then the occlusion works fine however the grounding shadows stop working. Thanks for your time. Gil
Topic: Spatial Computing SubTopic: ARKit Tags:
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Mar ’25
Reply to SwiftData on iOS 18 extreme memory use
@jhokit ok thanks for the insight on this. I'm also considering reverting to Core Data. At least it seems less dangerous than making a Swift Data/cloudkit data model migration with the risk of loosing user data ;( If this is not fixed for beta 8, I guess I will do the same as you although it's going to be a lot of work...
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Aug ’24