Hello,
I've been struggling for a long time trying to get Grounding shadows to work with occlusion material but I haven't found any solution.
What I need is to add occlusion material to reconstructed mesh so that virtual content is occluded by real world.
I also need to enable physics on the mesh (I'm working on a game where characters interact with the real world).
The grounding shadows work fine when I just add the collision and physics body to the reconstructed mesh. However when I do, there is no occlusion and it breaks the illusion.
When I add a model to the mesh entities with occlusion material, then the occlusion works fine however the grounding shadows stop working.
Thanks for your time.
Gil