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overriding default VoiceOver ordering
The default VoiceOver behavior is to start at the toolbar and work its way down. In some cases, this feels unintuitive to me. One example - my app persists which Tab you were last on across sessions. But on iOS, the tab bar is at the bottom. Sighted users have immediate context. I explored trying to insert a VO bit on load to announce which Tab is active, but that didn't work well and would sometimes clash with other VoiceOver elements. Any guidance here? I'm not a VoiceOver user, so please let me know if I'm trying to change a default AX behavior that shouldn't be messed with. But I want to make sure a VO user has the right context of where they're being dropped into.
1
0
1.2k
Jun ’26
VoiceOver voices not included by default
Up to iOS 18 there were many voices available on device by default including "Nicky" that I use in my app. Somewhere around iOS 18.6 or 26.0 these voices were removed and no longer included in the OS by default. This broke my app that counted on the Nicky voice being available. My only workaround is to direct my users to download the voice again by going to Accessibility > VoiceOver > Speech > Voices and downloading "Nicky". I cannot simply switch to using Samantha (the only voice that is still available by default) because I have heavily customized how IPA pronunciations are tweaked to make Nicky speak Old English correctly. I tried briefly with Samantha but the results were not as good. I have 2 questions: Is there any way for me to include the "Nicky" voice in my app or for me to trigger the download from the app so I don't have to show an error and direct users through the settings app to get the voice? Are there any new features with AI voices in iOS 27 that I can use with IPA pronunciations to get them to speak possibly better than the Nicky voice? FB17834189
1
2
1.2k
Jun ’26
Recommended practice for VoiceOver accessibility label aggregation in UIKit (SwiftUI .combine equivalent)
We are seeking guidance on the Apple-recommended way to handle aggregated accessibility labels in UIKit. When grouping elements into a single accessibility container, we need VoiceOver to read their labels with a natural structural pause, without injecting conversational grammar. SwiftUI handles this automatically and gracefully with .combine, but we need the endorsed UIKit equivalent for complex custom views. The Problem When manually aggregating child labels into a parent's accessibilityLabel in UIKit, VoiceOver behaves inconsistently in non-Latin scripts. For example, if we simply join the strings with a Latin comma (", "), VoiceOver ignores the separator in languages like Arabic or Japanese, reading the aggregated labels as a confusing run-on sentence. What we have considered and tried: NSListFormatter: While it correctly localizes separators, it inappropriately injects list grammar (e.g., adding "and" before the final item). Since our UI elements are merely spatially grouped on the screen and do not form a grammatical sentence, this confuses users. Hardcoded punctuation (e.g., Latin commas): Works fine for English, but fails to trigger VoiceOver pauses in non-Latin scripts as mentioned above. Double Line Break (\n\n): We found that joining strings with a double line break universally forces a hard stop and structural pause across all languages without injecting grammar. However, we have received community feedback suggesting that using newlines might cause poor formatting or UX issues on Braille displays. Our Questions: Is there an Apple-endorsed native approach to replicate SwiftUI's .combine behavior in UIKit that avoids injecting conversational grammar? If we must join the strings manually, is using a double line break (\n\n) considered safe and acceptable for Braille display users? Or is it better practice to manually map and apply localized commas? Any guidance from the Accessibility Technologies team or developers who have tackled this in large-scale UIKit apps would be greatly appreciated. Thank you!
2
0
1.1k
Jun ’26
Accessibility & Games (any platform)
For games that share a common codebase with multiple targets, what would be the recommended way to handle accessibility? For example an iOS game with a WatchOS companion that can played standalone. Any word how Voice Control will affect this combination? For iOS 26, I've had to handle some aspects of accessibility separately and needed to separate out some of shared codebase into each target.
2
0
1.1k
Jun ’26
Do you recommend using the same label for Voice Over and Voice Control for icon buttons?
For example, our app uses an info icon in many places to open modals that explain useful terms or provide disclosures. For Voice Control it feels most natural to have users trigger it with a label like "info" as that matches the icon on-screen but for Voice Over "info" sometimes feels too vague and something like "Open terms to know" would provide more context. Is this just a good example of the use-case for accessibilityInputLabels so that we can have a more descriptive value for Voice Over and also provide a more natural label for Voice Control? Or should we re-think how to label these in a way that is consistent for both technologies?
2
0
1.1k
Jun ’26
Is there any interest in offering a Swift overlay for HIServices AX Apis?
The existing API is roughly imported into Swift and pretty thorny. Some of this can be addressed with a wrapper library but some of it is much more difficult, like addressing AXObserver not having a finished event or callback to signify when it would be safe to do cleanup in a concurrent environment. A Swift overlay could be a great opportunity to make third part assistive tech more accessible.
3
0
966
Jun ’26
In SwiftUI, are there any good ways to set a custom tap target, to ensure it's always 44x44.
for example: Our designers want our "Disclosures/Legal" info icon, to be 4px from the text. So we end up needing to "hack" around the view, to make the info tap target exist "over" the text. without any hacks, if we use a 20x20 icon + 4 padding, the tap target is only 28px wide. the "hack" in question, usually involves adding paddings + inverted (negative) padding, to increase the tap target, without affecting layout
1
1
866
Jun ’26
Allow third-party tvOS apps to receive numeric key input for channel selection
On tvOS, third-party apps cannot read number key presses from a connected keyboard or remote (except inside a text field). There is also no HDMI-CEC API. Because of this, a live-TV / IPTV app cannot let the user simply type a channel number to change channels. This excludes a large group of users, especially older people. They have used numbered channels for their whole lives — they remember that a given number is a specific channel and just want to press that number to get there. It is the simplest and most familiar way for them to use a TV. Making them navigate an on-screen grid with the Siri Remote instead is much harder and unfamiliar for them. Please give apps a way to support numeric channel entry on tvOS — for example by letting apps receive number key presses (0–9) from a connected Bluetooth keyboard/keypad without forcing a text field, or by exposing the numeric keys from the TV's own remote via HDMI-CEC. Other TV platforms already pass number keys from the remote to apps, so this works for them today. tvOS does not, which leaves these users without a basic, expected way to use their TV.
0
1
972
Jun ’26
AssistiveTouch eye tracker HID over USB-C/iAP2 accepted by iPadOS, but gaze point mapping is wrong
I’m implementing an Apple AssistiveTouch eye tracker accessory for iPad over USB-C using iAP2 plus native HID Gaze Point reports. Current state: iAP2 authentication succeeds identification succeeds StartNativeHID is received AssistiveTouchInformation(IsEnabled=true) is received iPadOS enumerates the HID interface and consumes the interrupt IN reports The remaining issue is that the gaze-point behavior is not interpreted as direct screen coordinates. Repeated fixed gaze inputs produce deterministic but incorrect cursor motion, often appearing like orbiting or projection around a locus rather than stable placement. I have tested: the 119-byte Apple example HID descriptor from the Accessory Interface Specification two report-1 layouts: timestamp + x + y status + timestamp + x + y normalized and physical coordinate scaling verified on the wire that the intended report bytes are sent and consumed iPad console logs show internal model point (HID r) values and multiple derived Pointer positions for a single commanded point, which suggests the device is accepted but the gaze report semantics are still not what iPadOS expects. Questions: Is the example Gaze Point HID descriptor in the Apple Accessory Interface Specification sufficient as-is for iPadOS? What exact payload layout is expected for the Gaze Point report? Is a per-sample status byte required in the gaze input report? Are additional HID feature/input reports required for correct interpretation? I can provide: the exact HID descriptor bytes sample report payloads USB analyzer traces iPad console excerpts showing the resulting model-point and pointer projections
3
0
1.2k
Jun ’26
Please make Siri a real search engine
I am a quadriplegic. That means when I ask Siri something she comes back with an answer saying this is what I found on the web. This means nothing to me because I cannot use my fingers to pick up the phone. I I get a better and more detail from Alexa or Google nest. Go ahead and Google and or and Apple AI actually intelligent
3
2
2.8k
Jun ’26
How can users scroll a UIScrollView with Full Keyboard Access to reach off-screen content?
Our app supports Full Keyboard Access. We have a scroll view containing content that extends beyond the visible area. When navigating with the keyboard, focusable elements inside the scroll view are reached and the view scrolls to follow focus, but content that has no focusable elements (e.g. long blocks of static text, images, or footer content below the last control) can't be brought into view by the keyboard alone. Is there a supported way for Full Keyboard Access users to scroll a scroll view to see this off-screen, non-focusable content — e.g. a built-in scroll command, or an API to make the scroll view itself focusable/scrollable via the keyboard — without resorting to custom key handling?
0
0
1k
May ’26
Can the Full Keyboard Access focus indicator be removed entirely?
Our app supports Full Keyboard Access. When an element is focused, the system-drawn FKA focus indicator (the ring/overlay) sits over the UI component. This overlay drops the content's colour contrast below the WCAG 2.1 minimums — 4.5:1 for text (1.4.3) and 3:1 for UI components and focus indicators (1.4.11) — causing the focused state to fail accessibility audits. Is there a supported way to completely remove this focus overlay on a view without breaking FKA keyboard navigation or VoiceOver?
1
0
933
May ’26
overriding default VoiceOver ordering
The default VoiceOver behavior is to start at the toolbar and work its way down. In some cases, this feels unintuitive to me. One example - my app persists which Tab you were last on across sessions. But on iOS, the tab bar is at the bottom. Sighted users have immediate context. I explored trying to insert a VO bit on load to announce which Tab is active, but that didn't work well and would sometimes clash with other VoiceOver elements. Any guidance here? I'm not a VoiceOver user, so please let me know if I'm trying to change a default AX behavior that shouldn't be messed with. But I want to make sure a VO user has the right context of where they're being dropped into.
Replies
1
Boosts
0
Views
1.2k
Activity
Jun ’26
VoiceOver voices not included by default
Up to iOS 18 there were many voices available on device by default including "Nicky" that I use in my app. Somewhere around iOS 18.6 or 26.0 these voices were removed and no longer included in the OS by default. This broke my app that counted on the Nicky voice being available. My only workaround is to direct my users to download the voice again by going to Accessibility > VoiceOver > Speech > Voices and downloading "Nicky". I cannot simply switch to using Samantha (the only voice that is still available by default) because I have heavily customized how IPA pronunciations are tweaked to make Nicky speak Old English correctly. I tried briefly with Samantha but the results were not as good. I have 2 questions: Is there any way for me to include the "Nicky" voice in my app or for me to trigger the download from the app so I don't have to show an error and direct users through the settings app to get the voice? Are there any new features with AI voices in iOS 27 that I can use with IPA pronunciations to get them to speak possibly better than the Nicky voice? FB17834189
Replies
1
Boosts
2
Views
1.2k
Activity
Jun ’26
Recommended practice for VoiceOver accessibility label aggregation in UIKit (SwiftUI .combine equivalent)
We are seeking guidance on the Apple-recommended way to handle aggregated accessibility labels in UIKit. When grouping elements into a single accessibility container, we need VoiceOver to read their labels with a natural structural pause, without injecting conversational grammar. SwiftUI handles this automatically and gracefully with .combine, but we need the endorsed UIKit equivalent for complex custom views. The Problem When manually aggregating child labels into a parent's accessibilityLabel in UIKit, VoiceOver behaves inconsistently in non-Latin scripts. For example, if we simply join the strings with a Latin comma (", "), VoiceOver ignores the separator in languages like Arabic or Japanese, reading the aggregated labels as a confusing run-on sentence. What we have considered and tried: NSListFormatter: While it correctly localizes separators, it inappropriately injects list grammar (e.g., adding "and" before the final item). Since our UI elements are merely spatially grouped on the screen and do not form a grammatical sentence, this confuses users. Hardcoded punctuation (e.g., Latin commas): Works fine for English, but fails to trigger VoiceOver pauses in non-Latin scripts as mentioned above. Double Line Break (\n\n): We found that joining strings with a double line break universally forces a hard stop and structural pause across all languages without injecting grammar. However, we have received community feedback suggesting that using newlines might cause poor formatting or UX issues on Braille displays. Our Questions: Is there an Apple-endorsed native approach to replicate SwiftUI's .combine behavior in UIKit that avoids injecting conversational grammar? If we must join the strings manually, is using a double line break (\n\n) considered safe and acceptable for Braille display users? Or is it better practice to manually map and apply localized commas? Any guidance from the Accessibility Technologies team or developers who have tackled this in large-scale UIKit apps would be greatly appreciated. Thank you!
Replies
2
Boosts
0
Views
1.1k
Activity
Jun ’26
Accessibility & Games (any platform)
For games that share a common codebase with multiple targets, what would be the recommended way to handle accessibility? For example an iOS game with a WatchOS companion that can played standalone. Any word how Voice Control will affect this combination? For iOS 26, I've had to handle some aspects of accessibility separately and needed to separate out some of shared codebase into each target.
Replies
2
Boosts
0
Views
1.1k
Activity
Jun ’26
Do you recommend using the same label for Voice Over and Voice Control for icon buttons?
For example, our app uses an info icon in many places to open modals that explain useful terms or provide disclosures. For Voice Control it feels most natural to have users trigger it with a label like "info" as that matches the icon on-screen but for Voice Over "info" sometimes feels too vague and something like "Open terms to know" would provide more context. Is this just a good example of the use-case for accessibilityInputLabels so that we can have a more descriptive value for Voice Over and also provide a more natural label for Voice Control? Or should we re-think how to label these in a way that is consistent for both technologies?
Replies
2
Boosts
0
Views
1.1k
Activity
Jun ’26
Is there any interest in offering a Swift overlay for HIServices AX Apis?
The existing API is roughly imported into Swift and pretty thorny. Some of this can be addressed with a wrapper library but some of it is much more difficult, like addressing AXObserver not having a finished event or callback to signify when it would be safe to do cleanup in a concurrent environment. A Swift overlay could be a great opportunity to make third part assistive tech more accessible.
Replies
3
Boosts
0
Views
966
Activity
Jun ’26
In SwiftUI, are there any good ways to set a custom tap target, to ensure it's always 44x44.
for example: Our designers want our "Disclosures/Legal" info icon, to be 4px from the text. So we end up needing to "hack" around the view, to make the info tap target exist "over" the text. without any hacks, if we use a 20x20 icon + 4 padding, the tap target is only 28px wide. the "hack" in question, usually involves adding paddings + inverted (negative) padding, to increase the tap target, without affecting layout
Replies
1
Boosts
1
Views
866
Activity
Jun ’26
Allow third-party tvOS apps to receive numeric key input for channel selection
On tvOS, third-party apps cannot read number key presses from a connected keyboard or remote (except inside a text field). There is also no HDMI-CEC API. Because of this, a live-TV / IPTV app cannot let the user simply type a channel number to change channels. This excludes a large group of users, especially older people. They have used numbered channels for their whole lives — they remember that a given number is a specific channel and just want to press that number to get there. It is the simplest and most familiar way for them to use a TV. Making them navigate an on-screen grid with the Siri Remote instead is much harder and unfamiliar for them. Please give apps a way to support numeric channel entry on tvOS — for example by letting apps receive number key presses (0–9) from a connected Bluetooth keyboard/keypad without forcing a text field, or by exposing the numeric keys from the TV's own remote via HDMI-CEC. Other TV platforms already pass number keys from the remote to apps, so this works for them today. tvOS does not, which leaves these users without a basic, expected way to use their TV.
Replies
0
Boosts
1
Views
972
Activity
Jun ’26
AssistiveTouch eye tracker HID over USB-C/iAP2 accepted by iPadOS, but gaze point mapping is wrong
I’m implementing an Apple AssistiveTouch eye tracker accessory for iPad over USB-C using iAP2 plus native HID Gaze Point reports. Current state: iAP2 authentication succeeds identification succeeds StartNativeHID is received AssistiveTouchInformation(IsEnabled=true) is received iPadOS enumerates the HID interface and consumes the interrupt IN reports The remaining issue is that the gaze-point behavior is not interpreted as direct screen coordinates. Repeated fixed gaze inputs produce deterministic but incorrect cursor motion, often appearing like orbiting or projection around a locus rather than stable placement. I have tested: the 119-byte Apple example HID descriptor from the Accessory Interface Specification two report-1 layouts: timestamp + x + y status + timestamp + x + y normalized and physical coordinate scaling verified on the wire that the intended report bytes are sent and consumed iPad console logs show internal model point (HID r) values and multiple derived Pointer positions for a single commanded point, which suggests the device is accepted but the gaze report semantics are still not what iPadOS expects. Questions: Is the example Gaze Point HID descriptor in the Apple Accessory Interface Specification sufficient as-is for iPadOS? What exact payload layout is expected for the Gaze Point report? Is a per-sample status byte required in the gaze input report? Are additional HID feature/input reports required for correct interpretation? I can provide: the exact HID descriptor bytes sample report payloads USB analyzer traces iPad console excerpts showing the resulting model-point and pointer projections
Replies
3
Boosts
0
Views
1.2k
Activity
Jun ’26
Please make Siri a real search engine
I am a quadriplegic. That means when I ask Siri something she comes back with an answer saying this is what I found on the web. This means nothing to me because I cannot use my fingers to pick up the phone. I I get a better and more detail from Alexa or Google nest. Go ahead and Google and or and Apple AI actually intelligent
Replies
3
Boosts
2
Views
2.8k
Activity
Jun ’26
How can users scroll a UIScrollView with Full Keyboard Access to reach off-screen content?
Our app supports Full Keyboard Access. We have a scroll view containing content that extends beyond the visible area. When navigating with the keyboard, focusable elements inside the scroll view are reached and the view scrolls to follow focus, but content that has no focusable elements (e.g. long blocks of static text, images, or footer content below the last control) can't be brought into view by the keyboard alone. Is there a supported way for Full Keyboard Access users to scroll a scroll view to see this off-screen, non-focusable content — e.g. a built-in scroll command, or an API to make the scroll view itself focusable/scrollable via the keyboard — without resorting to custom key handling?
Replies
0
Boosts
0
Views
1k
Activity
May ’26
Can the Full Keyboard Access focus indicator be removed entirely?
Our app supports Full Keyboard Access. When an element is focused, the system-drawn FKA focus indicator (the ring/overlay) sits over the UI component. This overlay drops the content's colour contrast below the WCAG 2.1 minimums — 4.5:1 for text (1.4.3) and 3:1 for UI components and focus indicators (1.4.11) — causing the focused state to fail accessibility audits. Is there a supported way to completely remove this focus overlay on a view without breaking FKA keyboard navigation or VoiceOver?
Replies
1
Boosts
0
Views
933
Activity
May ’26