Post

Replies

Boosts

Views

Activity

How to process the audio bufferList with AVAudioEngine?
I have an AVMutableAudioMix and use MTAudioProcessingTap to process the audio data.But After I pass the buffer to AVAudioEngine and to render it with renderOffline,the audio has no any effects...How can I do it? Any idea? Here is the code for MTAudioProcessingTapProcessCallback var callback = MTAudioProcessingTapCallbacks(version: kMTAudioProcessingTapCallbacksVersion_0, clientInfo:UnsafeMutableRawPointer(Unmanaged.passUnretained(self.engine).toOpaque()), init: tapInit, finalize: tapFinalize, prepare: tapPrepare, unprepare: tapUnprepare) { tap, numberFrames, flags, bufferListInOut, numberFramesOut, flagsOut in                       guard MTAudioProcessingTapGetSourceAudio(tap, numberFrames, bufferListInOut, flagsOut, nil, numberFramesOut) == noErr else {         preconditionFailure()       }       let storage = MTAudioProcessingTapGetStorage(tap)       let engine = Unmanaged<Engine>.fromOpaque(storage).takeUnretainedValue()       // render the audio with effect       engine.render(bufferPtr: bufferListInOut,numberOfFrames: numberFrames)     } And here is the Engine code class Engine {   let engine = AVAudioEngine()       let player = AVAudioPlayerNode()   let pitchEffect = AVAudioUnitTimePitch()   let reverbEffect = AVAudioUnitReverb()   let rateEffect = AVAudioUnitVarispeed()   let volumeEffect = AVAudioUnitEQ()   let format = AVAudioFormat(commonFormat: .pcmFormatFloat32, sampleRate: 44100, channels: 2, interleaved: false)!   init() {     engine.attach(player)     engine.attach(pitchEffect)     engine.attach(reverbEffect)     engine.attach(rateEffect)     engine.attach(volumeEffect)           engine.connect(player, to: pitchEffect, format: format)     engine.connect(pitchEffect, to: reverbEffect, format: format)     engine.connect(reverbEffect, to: rateEffect, format: format)     engine.connect(rateEffect, to: volumeEffect, format: format)     engine.connect(volumeEffect, to: engine.mainMixerNode, format: format)           try! engine.enableManualRenderingMode(.offline, format: format, maximumFrameCount: 4096)           reverbEffect.loadFactoryPreset(AVAudioUnitReverbPreset.largeRoom2)     reverbEffect.wetDryMix = 100     pitchEffect.pitch = 2100           try! engine.start()     player.play()   }       func render(bufferPtr:UnsafeMutablePointer<AudioBufferList>,numberOfFrames:CMItemCount) {     let buffer = AVAudioPCMBuffer(pcmFormat: format, frameCapacity: 4096)!     buffer.frameLength = AVAudioFrameCount(numberOfFrames)     buffer.mutableAudioBufferList.pointee = bufferPtr.pointee     self.player.scheduleBuffer(buffer) {       try! self.engine.renderOffline(AVAudioFrameCount(numberOfFrames), to: buffer)     }   } }
0
0
1.8k
Nov ’21
How to pass custom object in MTAudioProcessingTapCallbacks?
I wrote the code below to pass my custom object Engine in MTAudioProcessingTapCallbacks Here is code: func getTap() -> MTAudioProcessingTap? {     var tap: Unmanaged<MTAudioProcessingTap>?           func onInit(tap:MTAudioProcessingTap,clientInfo:UnsafeMutableRawPointer?,tagStroageOut:UnsafeMutablePointer<UnsafeMutableRawPointer?>) {               let engine = Engine()       tagStroageOut.pointee = Unmanaged<Engine>.passUnretained(engine).toOpaque()     }                 var callback = MTAudioProcessingTapCallbacks(version: kMTAudioProcessingTapCallbacksVersion_0, clientInfo:nil, init: onInit, finalize: nil, prepare: nil, unprepare: nil) { tap, numberFrames, flags, bufferListInOut, numberFramesOut, flagsOut in               guard MTAudioProcessingTapGetSourceAudio(tap, numberFrames, bufferListInOut, flagsOut, nil, numberFramesOut) == noErr else {         preconditionFailure()       }               let storage = MTAudioProcessingTapGetStorage(tap)       let engine = Unmanaged<Engine>.fromOpaque(storage).takeUnretainedValue()               // This line crashed :       // ClientProcessingTapManager (14): EXC_BAD_ACCESS (code=1, address=0x544453e46ea0)       engine.dealWith(bufferPtr: bufferListInOut)     }     guard MTAudioProcessingTapCreate(kCFAllocatorDefault, &callback, kMTAudioProcessingTapCreationFlag_PostEffects, &tap) == noErr else{       fatalError()     }     return tap?.takeRetainedValue()   } } How can I do it?
1
0
1.5k
Nov ’21
How to process the audio bufferList with AVAudioEngine?
I have an AVMutableAudioMix and use MTAudioProcessingTap to process the audio data.But After I pass the buffer to AVAudioEngine and to render it with renderOffline,the audio has no any effects...How can I do it? Any idea? Here is the code for MTAudioProcessingTapProcessCallback var callback = MTAudioProcessingTapCallbacks(version: kMTAudioProcessingTapCallbacksVersion_0, clientInfo:UnsafeMutableRawPointer(Unmanaged.passUnretained(self.engine).toOpaque()), init: tapInit, finalize: tapFinalize, prepare: tapPrepare, unprepare: tapUnprepare) { tap, numberFrames, flags, bufferListInOut, numberFramesOut, flagsOut in                       guard MTAudioProcessingTapGetSourceAudio(tap, numberFrames, bufferListInOut, flagsOut, nil, numberFramesOut) == noErr else {         preconditionFailure()       }       let storage = MTAudioProcessingTapGetStorage(tap)       let engine = Unmanaged<Engine>.fromOpaque(storage).takeUnretainedValue()       // render the audio with effect       engine.render(bufferPtr: bufferListInOut,numberOfFrames: numberFrames)     } And here is the Engine code class Engine {   let engine = AVAudioEngine()       let player = AVAudioPlayerNode()   let pitchEffect = AVAudioUnitTimePitch()   let reverbEffect = AVAudioUnitReverb()   let rateEffect = AVAudioUnitVarispeed()   let volumeEffect = AVAudioUnitEQ()   let format = AVAudioFormat(commonFormat: .pcmFormatFloat32, sampleRate: 44100, channels: 2, interleaved: false)!   init() {     engine.attach(player)     engine.attach(pitchEffect)     engine.attach(reverbEffect)     engine.attach(rateEffect)     engine.attach(volumeEffect)           engine.connect(player, to: pitchEffect, format: format)     engine.connect(pitchEffect, to: reverbEffect, format: format)     engine.connect(reverbEffect, to: rateEffect, format: format)     engine.connect(rateEffect, to: volumeEffect, format: format)     engine.connect(volumeEffect, to: engine.mainMixerNode, format: format)           try! engine.enableManualRenderingMode(.offline, format: format, maximumFrameCount: 4096)           reverbEffect.loadFactoryPreset(AVAudioUnitReverbPreset.largeRoom2)     reverbEffect.wetDryMix = 100     pitchEffect.pitch = 2100           try! engine.start()     player.play()   }       func render(bufferPtr:UnsafeMutablePointer<AudioBufferList>,numberOfFrames:CMItemCount) {     let buffer = AVAudioPCMBuffer(pcmFormat: format, frameCapacity: 4096)!     buffer.frameLength = AVAudioFrameCount(numberOfFrames)     buffer.mutableAudioBufferList.pointee = bufferPtr.pointee     self.player.scheduleBuffer(buffer) {       try! self.engine.renderOffline(AVAudioFrameCount(numberOfFrames), to: buffer)     }   } }
Replies
0
Boosts
0
Views
1.8k
Activity
Nov ’21
How to pass custom object in MTAudioProcessingTapCallbacks?
I wrote the code below to pass my custom object Engine in MTAudioProcessingTapCallbacks Here is code: func getTap() -> MTAudioProcessingTap? {     var tap: Unmanaged<MTAudioProcessingTap>?           func onInit(tap:MTAudioProcessingTap,clientInfo:UnsafeMutableRawPointer?,tagStroageOut:UnsafeMutablePointer<UnsafeMutableRawPointer?>) {               let engine = Engine()       tagStroageOut.pointee = Unmanaged<Engine>.passUnretained(engine).toOpaque()     }                 var callback = MTAudioProcessingTapCallbacks(version: kMTAudioProcessingTapCallbacksVersion_0, clientInfo:nil, init: onInit, finalize: nil, prepare: nil, unprepare: nil) { tap, numberFrames, flags, bufferListInOut, numberFramesOut, flagsOut in               guard MTAudioProcessingTapGetSourceAudio(tap, numberFrames, bufferListInOut, flagsOut, nil, numberFramesOut) == noErr else {         preconditionFailure()       }               let storage = MTAudioProcessingTapGetStorage(tap)       let engine = Unmanaged<Engine>.fromOpaque(storage).takeUnretainedValue()               // This line crashed :       // ClientProcessingTapManager (14): EXC_BAD_ACCESS (code=1, address=0x544453e46ea0)       engine.dealWith(bufferPtr: bufferListInOut)     }     guard MTAudioProcessingTapCreate(kCFAllocatorDefault, &callback, kMTAudioProcessingTapCreationFlag_PostEffects, &tap) == noErr else{       fatalError()     }     return tap?.takeRetainedValue()   } } How can I do it?
Replies
1
Boosts
0
Views
1.5k
Activity
Nov ’21