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[VisionOS Audio] AVAudioPlayerNode occasionally produces loud popping/distortion when playing PCM data
I'm experiencing audio issues while developing for visionOS when playing PCM data through AVAudioPlayerNode. Issue Description: Occasionally, the speaker produces loud popping sounds or distorted noise This occurs during PCM audio playback using AVAudioPlayerNode The issue is intermittent and doesn't happen every time Technical Details: Platform: visionOS Device: vision pro / simulator Audio Framework: AVFoundation Audio Node: AVAudioPlayerNode Audio Format: PCM I would appreciate any insights on: Common causes of audio distortion with AVAudioPlayerNode Recommended best practices for handling PCM playback in visionOS Potential configuration issues that might cause this behavior Has anyone encountered similar issues or found solutions? Any guidance would be greatly helpful. Thank you in advance!
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1
1.3k
Jan ’25
How can I implement the expand effect when clicking on a contact's avatar like in visionos's messages apps?
I found that there is such a click-to-expand horizontally and smoothly effect in the system application called "message", which is good. I wonder if I can add a similar effect to my own app. If possible, are there any implementation ideas or examples that I can refer to? Thanks!
0
0
846
Oct ’24
Generating procedural textures sample code error.
Screenshot: Specific error message: validateComputeFunctionArguments:1149: failed assertion `Compute Function(textureShader): Shader uses texture(texture[0]) as read-write, but hardware does not support read-write texture of this pixel format.' OS: visionOS 2.1 (22N5548c) simulator. Link: https://developer.apple.com/documentation/visionos/generating-procedural-textures-in-visionos
1
0
820
Oct ’24
The elements in the attachment cannot add translation.
UI: Attachment(id: "tooptip") { if isRecording { TooltipView { HStack(spacing: 8) { Image(systemName: "waveform") .font(.title) .frame(minWidth: 100) } } .transition(.opacity.combined(with: .scale)) } } Trigger: Button("Toggle") { withAnimation{ isRecording.toggle() } } The above code did not show the animation effect when running. When I use isRecording to drive an element in a common SwiftUI view, there is an animation effect.
0
0
616
Aug ’24
MLTensor computation took more time than expected.
func testMLTensor() { let t1 = MLTensor(shape: [2000, 1], scalars: [Float](repeating: Float.random(in: 0.0...10.0), count: 2000), scalarType: Float.self) let t2 = MLTensor(shape: [1, 3000], scalars: [Float](repeating: Float.random(in: 0.0...10.0), count: 3000), scalarType: Float.self) for _ in 0...50 { let t = Date() let x = (t1 * t2) print("MLTensor", t.timeIntervalSinceNow * 1000, "ms") } } testMLTensor() The above code took more time than expected, especially in the early stage of iteration.
1
0
1.9k
Aug ’24
MLTensor computation took more time than expected.
func testMLTensor() { let t1 = MLTensor(shape: [2000, 1], scalars: [Float](repeating: Float.random(in: 0.0...10.0), count: 2000), scalarType: Float.self) let t2 = MLTensor(shape: [1, 3000], scalars: [Float](repeating: Float.random(in: 0.0...10.0), count: 3000), scalarType: Float.self) for _ in 0...50 { let t = Date() let x = (t1 * t2) print("MLTensor", t.timeIntervalSinceNow * 1000, "ms") } } testMLTensor() The above code took more time than expected, especially in the early stage of iteration.
0
0
738
Aug ’24
MLTensor computation took more time than expected.
func testMLTensor() { let t1 = MLTensor(shape: [2000, 1], scalars: [Float](repeating: Float.random(in: 0.0...10.0), count: 2000), scalarType: Float.self) let t2 = MLTensor(shape: [1, 3000], scalars: [Float](repeating: Float.random(in: 0.0...10.0), count: 3000), scalarType: Float.self) for _ in 0...50 { let t = Date() let x = (t1 * t2) print("MLTensor", t.timeIntervalSinceNow * 1000, "ms") } } testMLTensor() The above code took more time than expected, especially in the early stage of iteration.
0
0
667
Aug ’24
[VisionOS Audio] AVAudioPlayerNode occasionally produces loud popping/distortion when playing PCM data
I'm experiencing audio issues while developing for visionOS when playing PCM data through AVAudioPlayerNode. Issue Description: Occasionally, the speaker produces loud popping sounds or distorted noise This occurs during PCM audio playback using AVAudioPlayerNode The issue is intermittent and doesn't happen every time Technical Details: Platform: visionOS Device: vision pro / simulator Audio Framework: AVFoundation Audio Node: AVAudioPlayerNode Audio Format: PCM I would appreciate any insights on: Common causes of audio distortion with AVAudioPlayerNode Recommended best practices for handling PCM playback in visionOS Potential configuration issues that might cause this behavior Has anyone encountered similar issues or found solutions? Any guidance would be greatly helpful. Thank you in advance!
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1
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1.3k
Activity
Jan ’25
How can I implement the expand effect when clicking on a contact's avatar like in visionos's messages apps?
I found that there is such a click-to-expand horizontally and smoothly effect in the system application called "message", which is good. I wonder if I can add a similar effect to my own app. If possible, are there any implementation ideas or examples that I can refer to? Thanks!
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846
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Oct ’24
The model with transparency has a strange effect in Reality Composer Pro.
As you can see, it is a transparent spherical shell model with a ball inside. Everything is normal on the front side, but there are strange mesh triangles on the side and back view. I don't know if this is as expected and what I need to do to remove these strange effects.
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1
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0
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1.2k
Activity
Oct ’24
Generating procedural textures sample code error.
Screenshot: Specific error message: validateComputeFunctionArguments:1149: failed assertion `Compute Function(textureShader): Shader uses texture(texture[0]) as read-write, but hardware does not support read-write texture of this pixel format.' OS: visionOS 2.1 (22N5548c) simulator. Link: https://developer.apple.com/documentation/visionos/generating-procedural-textures-in-visionos
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1
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820
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Oct ’24
The elements in the attachment cannot add translation.
UI: Attachment(id: "tooptip") { if isRecording { TooltipView { HStack(spacing: 8) { Image(systemName: "waveform") .font(.title) .frame(minWidth: 100) } } .transition(.opacity.combined(with: .scale)) } } Trigger: Button("Toggle") { withAnimation{ isRecording.toggle() } } The above code did not show the animation effect when running. When I use isRecording to drive an element in a common SwiftUI view, there is an animation effect.
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0
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0
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616
Activity
Aug ’24
MLTensor computation took more time than expected.
func testMLTensor() { let t1 = MLTensor(shape: [2000, 1], scalars: [Float](repeating: Float.random(in: 0.0...10.0), count: 2000), scalarType: Float.self) let t2 = MLTensor(shape: [1, 3000], scalars: [Float](repeating: Float.random(in: 0.0...10.0), count: 3000), scalarType: Float.self) for _ in 0...50 { let t = Date() let x = (t1 * t2) print("MLTensor", t.timeIntervalSinceNow * 1000, "ms") } } testMLTensor() The above code took more time than expected, especially in the early stage of iteration.
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1
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1.9k
Activity
Aug ’24
MLTensor computation took more time than expected.
func testMLTensor() { let t1 = MLTensor(shape: [2000, 1], scalars: [Float](repeating: Float.random(in: 0.0...10.0), count: 2000), scalarType: Float.self) let t2 = MLTensor(shape: [1, 3000], scalars: [Float](repeating: Float.random(in: 0.0...10.0), count: 3000), scalarType: Float.self) for _ in 0...50 { let t = Date() let x = (t1 * t2) print("MLTensor", t.timeIntervalSinceNow * 1000, "ms") } } testMLTensor() The above code took more time than expected, especially in the early stage of iteration.
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738
Activity
Aug ’24
MLTensor computation took more time than expected.
func testMLTensor() { let t1 = MLTensor(shape: [2000, 1], scalars: [Float](repeating: Float.random(in: 0.0...10.0), count: 2000), scalarType: Float.self) let t2 = MLTensor(shape: [1, 3000], scalars: [Float](repeating: Float.random(in: 0.0...10.0), count: 3000), scalarType: Float.self) for _ in 0...50 { let t = Date() let x = (t1 * t2) print("MLTensor", t.timeIntervalSinceNow * 1000, "ms") } } testMLTensor() The above code took more time than expected, especially in the early stage of iteration.
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667
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Aug ’24