We've been reverse-engineering behavior from the Simulator device profile alone. Is there a WWDC session, updated UIKit/SwiftUI documentation, or sample project specifically covering foldable iPhone adoption (window/scene handling, size-class behavior, collection/table view sizing, and the fold-posture API surface) that we should be building against instead of inferring behavior empirically?
Topic:
UI Frameworks
SubTopic:
UIKit
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