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CarPlay suppresses local notification sound app-wide — does a Live Activity alert behave differently?
I've confirmed through controlled testing that local notification sound is suppressed app-wide whenever CarPlay is connected, for an app with no CarPlay entitlement. Tested: Sound plays normally with CarPlay disconnected Sound is silent with CarPlay connected — confirmed by repeatedly connecting/disconnecting CarPlay with the identical notification, nothing else changed No difference with phone locked vs. unlocked No difference with Driving Focus on vs. off No difference with interruptionLevel set to .active vs. .timeSensitive Device: iPhone 13, iOS 26.6.2. Head unit: 2024 Toyota Tacoma (CarPlay). My app has no CarPlay entitlement (not navigation/audio/EV/parking/food- ordering), so I suspect this suppression may be intentional — but I can't find it documented anywhere. Given that, I'm looking at iOS 26 Live Activities as an alternative, since Apple's docs say a Live Activity can appear on the CarPlay Dashboard without a CarPlay entitlement. But I can't find documentation on: Whether a Live Activity push-to-start or update plays an audible sound when the phone is locked and CarPlay is connected. Whether Live Activity content backed by data-protection class A/B storage reliably renders in this state (separate widget guidance warns this "likely won't work in CarPlay" since phones are usually locked — unclear if this applies to ActivityKit content specifically). Has anyone tested this, or know if it's documented somewhere I'm missing? Trying to figure out if Live Activities are a viable path to a driver- audible alert for a non-CarPlay-entitled app, before I invest more engineering time in it.
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2w
TestFlight builds show Complete but cannot be installed — "The requested app is not available or doesn't exist"
Since June 27, all new TestFlight builds for my app show Complete status but cannot be installed by any tester. Error is "The requested app is not available or doesn't exist." Adding testers to the build also fails with "There was an error processing your request." This affects all builds regardless of version number. Support case open for 5+ days with no resolution.
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444
Jul ’26
IAP products not loading in sandbox after activating Paid Apps Agreement
I activated the Paid Apps Agreement today along with banking and tax information. My app uses react-native-purchases (RevenueCat) with StoreKit 2. When tapping purchase buttons in TestFlight I still get "Product not available - Could not load this product." Products show "Waiting for Review" in App Store Connect. Sandbox tester is configured. Is there a delay after activating the Paid Apps Agreement before sandbox purchases work? How long should I expect to wait?
0
0
342
Jun ’26
CarPlay suppresses local notification sound app-wide — does a Live Activity alert behave differently?
I've confirmed through controlled testing that local notification sound is suppressed app-wide whenever CarPlay is connected, for an app with no CarPlay entitlement. Tested: Sound plays normally with CarPlay disconnected Sound is silent with CarPlay connected — confirmed by repeatedly connecting/disconnecting CarPlay with the identical notification, nothing else changed No difference with phone locked vs. unlocked No difference with Driving Focus on vs. off No difference with interruptionLevel set to .active vs. .timeSensitive Device: iPhone 13, iOS 26.6.2. Head unit: 2024 Toyota Tacoma (CarPlay). My app has no CarPlay entitlement (not navigation/audio/EV/parking/food- ordering), so I suspect this suppression may be intentional — but I can't find it documented anywhere. Given that, I'm looking at iOS 26 Live Activities as an alternative, since Apple's docs say a Live Activity can appear on the CarPlay Dashboard without a CarPlay entitlement. But I can't find documentation on: Whether a Live Activity push-to-start or update plays an audible sound when the phone is locked and CarPlay is connected. Whether Live Activity content backed by data-protection class A/B storage reliably renders in this state (separate widget guidance warns this "likely won't work in CarPlay" since phones are usually locked — unclear if this applies to ActivityKit content specifically). Has anyone tested this, or know if it's documented somewhere I'm missing? Trying to figure out if Live Activities are a viable path to a driver- audible alert for a non-CarPlay-entitled app, before I invest more engineering time in it.
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221
Activity
2w
TestFlight builds show Complete but cannot be installed — "The requested app is not available or doesn't exist"
Since June 27, all new TestFlight builds for my app show Complete status but cannot be installed by any tester. Error is "The requested app is not available or doesn't exist." Adding testers to the build also fails with "There was an error processing your request." This affects all builds regardless of version number. Support case open for 5+ days with no resolution.
Replies
0
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0
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444
Activity
Jul ’26
IAP products not loading in sandbox after activating Paid Apps Agreement
I activated the Paid Apps Agreement today along with banking and tax information. My app uses react-native-purchases (RevenueCat) with StoreKit 2. When tapping purchase buttons in TestFlight I still get "Product not available - Could not load this product." Products show "Waiting for Review" in App Store Connect. Sandbox tester is configured. Is there a delay after activating the Paid Apps Agreement before sandbox purchases work? How long should I expect to wait?
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0
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342
Activity
Jun ’26